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Use standard thumbnail types in save list data
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "IUIScene_StartGame.h"
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class UIScene_LoadMenu : public IUIScene_StartGame
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@@ -68,7 +70,7 @@ private:
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#endif
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//int *m_iConfigA; // track the texture packs that we don't have installed
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PBYTE m_pbThumbnailData;
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std::uint8_t *m_pbThumbnailData;
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unsigned int m_uiThumbnailSize;
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std::wstring m_thumbnailName;
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@@ -128,4 +130,4 @@ private:
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public:
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static int StartGame_SignInReturned(LPVOID pParam, bool, int);
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};
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};
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