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refactor: remove vec3 tls
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@@ -315,7 +315,6 @@ int MinecraftServer::runPostUpdate(void* lpParam) {
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Entity::useSmallIds(); // This thread can end up spawning entities as
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// resources
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AABB::CreateNewThreadStorage();
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Vec3::CreateNewThreadStorage();
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Compression::UseDefaultThreadStorage();
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Level::enableLightingCache();
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Tile::CreateNewThreadStorage();
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@@ -365,7 +364,6 @@ int MinecraftServer::runPostUpdate(void* lpParam) {
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// #endif //__PS3__
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Tile::ReleaseThreadStorage();
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AABB::ReleaseThreadStorage();
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Vec3::ReleaseThreadStorage();
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Level::destroyLightingCache();
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ShutdownManager::HasFinished(ShutdownManager::ePostProcessThread);
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@@ -1651,7 +1649,6 @@ void MinecraftServer::tick() {
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}
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AABB::resetPool();
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Vec3::resetPool();
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tickCount++;
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