Merge branch 'upstream-dev' into cleanup/nullptr-replacement

# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
This commit is contained in:
MatthewBeshay
2026-03-30 16:28:40 +11:00
265 changed files with 1408 additions and 1426 deletions

View File

@@ -851,8 +851,8 @@ void PlayerConnection::handleTextureAndGeometry(
void PlayerConnection::handleTextureReceived(const std::wstring& textureName) {
// This sends the server received texture out to any other players waiting
// for the data
AUTO_VAR(it, find(m_texturesRequested.begin(), m_texturesRequested.end(),
textureName));
auto it = find(m_texturesRequested.begin(), m_texturesRequested.end(),
textureName);
if (it != m_texturesRequested.end()) {
std::uint8_t* pbData = nullptr;
unsigned int dwBytes = 0;
@@ -870,8 +870,8 @@ void PlayerConnection::handleTextureAndGeometryReceived(
const std::wstring& textureName) {
// This sends the server received texture out to any other players waiting
// for the data
AUTO_VAR(it, find(m_texturesRequested.begin(), m_texturesRequested.end(),
textureName));
auto it = find(m_texturesRequested.begin(), m_texturesRequested.end(),
textureName);
if (it != m_texturesRequested.end()) {
std::uint8_t* pbData = nullptr;
unsigned int dwTextureBytes = 0;
@@ -1270,7 +1270,7 @@ void PlayerConnection::handleSetCreativeModeSlot(
void PlayerConnection::handleContainerAck(
std::shared_ptr<ContainerAckPacket> packet) {
AUTO_VAR(it, expectedAcks.find(player->containerMenu->containerId));
auto it = expectedAcks.find(player->containerMenu->containerId);
if (it != expectedAcks.end() && packet->uid == it->second &&
player->containerMenu->containerId == packet->containerId &&
@@ -1335,7 +1335,7 @@ void PlayerConnection::handlePlayerInfo(
player->isModerator()) {
std::shared_ptr<ServerPlayer> serverPlayer;
// Find the player being edited
for (AUTO_VAR(it, server->getPlayers()->players.begin());
for (auto it = server->getPlayers()->players.begin();
it != server->getPlayers()->players.end(); ++it) {
std::shared_ptr<ServerPlayer> checkingPlayer = *it;
if (checkingPlayer->connection->getNetworkPlayer() != nullptr &&