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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
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@@ -9,7 +9,7 @@ CompoundGameRuleDefinition::CompoundGameRuleDefinition() {
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}
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CompoundGameRuleDefinition::~CompoundGameRuleDefinition() {
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for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) {
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for (auto it = m_children.begin(); it != m_children.end(); ++it) {
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delete (*it);
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}
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}
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@@ -17,7 +17,7 @@ CompoundGameRuleDefinition::~CompoundGameRuleDefinition() {
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void CompoundGameRuleDefinition::getChildren(
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std::vector<GameRuleDefinition*>* children) {
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GameRuleDefinition::getChildren(children);
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for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); it++)
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for (auto it = m_children.begin(); it != m_children.end(); it++)
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children->push_back(*it);
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}
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@@ -48,7 +48,7 @@ void CompoundGameRuleDefinition::populateGameRule(
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GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
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GameRule* newRule = nullptr;
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int i = 0;
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for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) {
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for (auto it = m_children.begin(); it != m_children.end(); ++it) {
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newRule = new GameRule(*it, rule->getConnection());
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(*it)->populateGameRule(type, newRule);
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@@ -66,7 +66,7 @@ void CompoundGameRuleDefinition::populateGameRule(
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bool CompoundGameRuleDefinition::onUseTile(GameRule* rule, int tileId, int x,
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int y, int z) {
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bool statusChanged = false;
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for (AUTO_VAR(it, rule->m_parameters.begin());
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for (auto it = rule->m_parameters.begin();
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it != rule->m_parameters.end(); ++it) {
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if (it->second.isPointer) {
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bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(
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@@ -84,7 +84,7 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule* rule, int tileId, int x,
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bool CompoundGameRuleDefinition::onCollectItem(
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GameRule* rule, std::shared_ptr<ItemInstance> item) {
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bool statusChanged = false;
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for (AUTO_VAR(it, rule->m_parameters.begin());
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for (auto it = rule->m_parameters.begin();
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it != rule->m_parameters.end(); ++it) {
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if (it->second.isPointer) {
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bool changed =
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@@ -102,7 +102,7 @@ bool CompoundGameRuleDefinition::onCollectItem(
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void CompoundGameRuleDefinition::postProcessPlayer(
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std::shared_ptr<Player> player) {
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for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) {
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for (auto it = m_children.begin(); it != m_children.end(); ++it) {
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(*it)->postProcessPlayer(player);
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}
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}
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