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Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
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@@ -18,7 +18,7 @@ void ConsoleGenerateStructure::getChildren(
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std::vector<GameRuleDefinition*>* children) {
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GameRuleDefinition::getChildren(children);
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for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++)
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for (auto it = m_actions.begin(); it != m_actions.end(); it++)
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children->push_back(*it);
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}
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@@ -104,7 +104,7 @@ BoundingBox* ConsoleGenerateStructure::getBoundingBox() {
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// Find the max bounds
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int maxX, maxY, maxZ;
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maxX = maxY = maxZ = 1;
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for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) {
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for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
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ConsoleGenerateStructureAction* action = *it;
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maxX = std::max(maxX, action->getEndX());
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maxY = std::max(maxY, action->getEndY());
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@@ -121,7 +121,7 @@ bool ConsoleGenerateStructure::postProcess(Level* level, Random* random,
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BoundingBox* chunkBB) {
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if (level->dimension->id != m_dimension) return false;
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for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) {
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for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
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ConsoleGenerateStructureAction* action = *it;
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switch (action->getActionType()) {
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