Merge branch 'upstream-dev' into cleanup/nullptr-replacement

# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
This commit is contained in:
MatthewBeshay
2026-03-30 16:28:40 +11:00
265 changed files with 1408 additions and 1426 deletions

View File

@@ -30,7 +30,7 @@ void EntityTracker::addEntity(std::shared_ptr<Entity> e) {
addEntity(e, 32 * 16, 2);
std::shared_ptr<ServerPlayer> player =
std::dynamic_pointer_cast<ServerPlayer>(e);
for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
for (auto it = entities.begin(); it != entities.end(); it++) {
if ((*it)->e != player) {
(*it)->updatePlayer(this, player);
}
@@ -115,7 +115,7 @@ void EntityTracker::addEntity(std::shared_ptr<Entity> e, int range,
// to allow us to now choose to remove the player as a "seenBy" only when the
// player has actually been removed from the level's own player array
void EntityTracker::removeEntity(std::shared_ptr<Entity> e) {
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if (it != entityMap.end()) {
std::shared_ptr<TrackedEntity> te = it->second;
entityMap.erase(it);
@@ -128,7 +128,7 @@ void EntityTracker::removePlayer(std::shared_ptr<Entity> e) {
if (e->GetType() == eTYPE_SERVERPLAYER) {
std::shared_ptr<ServerPlayer> player =
std::dynamic_pointer_cast<ServerPlayer>(e);
for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
for (auto it = entities.begin(); it != entities.end(); it++) {
(*it)->removePlayer(player);
}
@@ -140,7 +140,7 @@ void EntityTracker::removePlayer(std::shared_ptr<Entity> e) {
void EntityTracker::tick() {
std::vector<std::shared_ptr<ServerPlayer> > movedPlayers;
for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
for (auto it = entities.begin(); it != entities.end(); it++) {
std::shared_ptr<TrackedEntity> te = *it;
te->tick(this, &level->players);
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER) {
@@ -182,7 +182,7 @@ void EntityTracker::tick() {
for (unsigned int i = 0; i < movedPlayers.size(); i++) {
std::shared_ptr<ServerPlayer> player = movedPlayers[i];
if (player->connection == nullptr) continue;
for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
for (auto it = entities.begin(); it != entities.end(); it++) {
std::shared_ptr<TrackedEntity> te = *it;
if (te->e != player) {
te->updatePlayer(this, player);
@@ -191,7 +191,7 @@ void EntityTracker::tick() {
}
// 4J Stu - We want to do this for dead players as they don't tick normally
for (AUTO_VAR(it, level->players.begin()); it != level->players.end();
for (auto it = level->players.begin(); it != level->players.end();
++it) {
std::shared_ptr<ServerPlayer> player =
std::dynamic_pointer_cast<ServerPlayer>(*it);
@@ -203,7 +203,7 @@ void EntityTracker::tick() {
void EntityTracker::broadcast(std::shared_ptr<Entity> e,
std::shared_ptr<Packet> packet) {
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if (it != entityMap.end()) {
std::shared_ptr<TrackedEntity> te = it->second;
te->broadcast(packet);
@@ -212,7 +212,7 @@ void EntityTracker::broadcast(std::shared_ptr<Entity> e,
void EntityTracker::broadcastAndSend(std::shared_ptr<Entity> e,
std::shared_ptr<Packet> packet) {
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if (it != entityMap.end()) {
std::shared_ptr<TrackedEntity> te = it->second;
te->broadcastAndSend(packet);
@@ -220,7 +220,7 @@ void EntityTracker::broadcastAndSend(std::shared_ptr<Entity> e,
}
void EntityTracker::clear(std::shared_ptr<ServerPlayer> serverPlayer) {
for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
for (auto it = entities.begin(); it != entities.end(); it++) {
std::shared_ptr<TrackedEntity> te = *it;
te->clear(serverPlayer);
}
@@ -228,7 +228,7 @@ void EntityTracker::clear(std::shared_ptr<ServerPlayer> serverPlayer) {
void EntityTracker::playerLoadedChunk(std::shared_ptr<ServerPlayer> player,
LevelChunk* chunk) {
for (AUTO_VAR(it, entities.begin()); it != entities.end(); ++it) {
for (auto it = entities.begin(); it != entities.end(); ++it) {
std::shared_ptr<TrackedEntity> te = *it;
if (te->e != player && te->e->xChunk == chunk->x &&
te->e->zChunk == chunk->z) {
@@ -244,7 +244,7 @@ void EntityTracker::updateMaxRange() {
std::shared_ptr<TrackedEntity> EntityTracker::getTracker(
std::shared_ptr<Entity> e) {
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if (it != entityMap.end()) {
return it->second;
}