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Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
This commit is contained in:
@@ -30,7 +30,7 @@ void EntityTracker::addEntity(std::shared_ptr<Entity> e) {
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addEntity(e, 32 * 16, 2);
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std::shared_ptr<ServerPlayer> player =
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std::dynamic_pointer_cast<ServerPlayer>(e);
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for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
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for (auto it = entities.begin(); it != entities.end(); it++) {
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if ((*it)->e != player) {
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(*it)->updatePlayer(this, player);
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}
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@@ -115,7 +115,7 @@ void EntityTracker::addEntity(std::shared_ptr<Entity> e, int range,
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// to allow us to now choose to remove the player as a "seenBy" only when the
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// player has actually been removed from the level's own player array
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void EntityTracker::removeEntity(std::shared_ptr<Entity> e) {
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AUTO_VAR(it, entityMap.find(e->entityId));
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auto it = entityMap.find(e->entityId);
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if (it != entityMap.end()) {
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std::shared_ptr<TrackedEntity> te = it->second;
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entityMap.erase(it);
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@@ -128,7 +128,7 @@ void EntityTracker::removePlayer(std::shared_ptr<Entity> e) {
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if (e->GetType() == eTYPE_SERVERPLAYER) {
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std::shared_ptr<ServerPlayer> player =
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std::dynamic_pointer_cast<ServerPlayer>(e);
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for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
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for (auto it = entities.begin(); it != entities.end(); it++) {
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(*it)->removePlayer(player);
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}
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@@ -140,7 +140,7 @@ void EntityTracker::removePlayer(std::shared_ptr<Entity> e) {
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void EntityTracker::tick() {
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std::vector<std::shared_ptr<ServerPlayer> > movedPlayers;
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for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
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for (auto it = entities.begin(); it != entities.end(); it++) {
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std::shared_ptr<TrackedEntity> te = *it;
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te->tick(this, &level->players);
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if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER) {
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@@ -182,7 +182,7 @@ void EntityTracker::tick() {
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for (unsigned int i = 0; i < movedPlayers.size(); i++) {
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std::shared_ptr<ServerPlayer> player = movedPlayers[i];
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if (player->connection == nullptr) continue;
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for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
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for (auto it = entities.begin(); it != entities.end(); it++) {
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std::shared_ptr<TrackedEntity> te = *it;
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if (te->e != player) {
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te->updatePlayer(this, player);
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@@ -191,7 +191,7 @@ void EntityTracker::tick() {
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}
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// 4J Stu - We want to do this for dead players as they don't tick normally
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for (AUTO_VAR(it, level->players.begin()); it != level->players.end();
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for (auto it = level->players.begin(); it != level->players.end();
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++it) {
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std::shared_ptr<ServerPlayer> player =
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std::dynamic_pointer_cast<ServerPlayer>(*it);
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@@ -203,7 +203,7 @@ void EntityTracker::tick() {
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void EntityTracker::broadcast(std::shared_ptr<Entity> e,
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std::shared_ptr<Packet> packet) {
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AUTO_VAR(it, entityMap.find(e->entityId));
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auto it = entityMap.find(e->entityId);
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if (it != entityMap.end()) {
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std::shared_ptr<TrackedEntity> te = it->second;
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te->broadcast(packet);
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@@ -212,7 +212,7 @@ void EntityTracker::broadcast(std::shared_ptr<Entity> e,
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void EntityTracker::broadcastAndSend(std::shared_ptr<Entity> e,
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std::shared_ptr<Packet> packet) {
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AUTO_VAR(it, entityMap.find(e->entityId));
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auto it = entityMap.find(e->entityId);
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if (it != entityMap.end()) {
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std::shared_ptr<TrackedEntity> te = it->second;
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te->broadcastAndSend(packet);
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@@ -220,7 +220,7 @@ void EntityTracker::broadcastAndSend(std::shared_ptr<Entity> e,
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}
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void EntityTracker::clear(std::shared_ptr<ServerPlayer> serverPlayer) {
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for (AUTO_VAR(it, entities.begin()); it != entities.end(); it++) {
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for (auto it = entities.begin(); it != entities.end(); it++) {
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std::shared_ptr<TrackedEntity> te = *it;
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te->clear(serverPlayer);
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}
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@@ -228,7 +228,7 @@ void EntityTracker::clear(std::shared_ptr<ServerPlayer> serverPlayer) {
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void EntityTracker::playerLoadedChunk(std::shared_ptr<ServerPlayer> player,
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LevelChunk* chunk) {
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for (AUTO_VAR(it, entities.begin()); it != entities.end(); ++it) {
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for (auto it = entities.begin(); it != entities.end(); ++it) {
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std::shared_ptr<TrackedEntity> te = *it;
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if (te->e != player && te->e->xChunk == chunk->x &&
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te->e->zChunk == chunk->z) {
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@@ -244,7 +244,7 @@ void EntityTracker::updateMaxRange() {
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std::shared_ptr<TrackedEntity> EntityTracker::getTracker(
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std::shared_ptr<Entity> e) {
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AUTO_VAR(it, entityMap.find(e->entityId));
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auto it = entityMap.find(e->entityId);
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if (it != entityMap.end()) {
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return it->second;
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}
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