Merge branch 'upstream-dev' into cleanup/nullptr-replacement

# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
This commit is contained in:
MatthewBeshay
2026-03-30 16:28:40 +11:00
265 changed files with 1408 additions and 1426 deletions

View File

@@ -40,7 +40,7 @@ PreStitchedTextureMap::PreStitchedTextureMap(int type, const std::wstring& name,
void PreStitchedTextureMap::stitch() {
// Animated StitchedTextures store a vector of textures for each frame of
// the animation. Free any pre-existing ones here.
for (AUTO_VAR(it, animatedTextures.begin()); it != animatedTextures.end();
for (auto it = animatedTextures.begin(); it != animatedTextures.end();
++it) {
StitchedTexture* animatedStitchedTexture = *it;
animatedStitchedTexture->freeFrameTextures();
@@ -119,7 +119,7 @@ void PreStitchedTextureMap::stitch() {
TextureManager::getInstance()->registerName(name, stitchResult);
// stitchResult = stitcher->constructTexture(m_mipMap);
for (AUTO_VAR(it, texturesByName.begin()); it != texturesByName.end();
for (auto it = texturesByName.begin(); it != texturesByName.end();
++it) {
StitchedTexture* preStitched = (StitchedTexture*)it->second;
@@ -132,7 +132,7 @@ void PreStitchedTextureMap::stitch() {
}
MemSect(52);
for (AUTO_VAR(it, texturesByName.begin()); it != texturesByName.end();
for (auto it = texturesByName.begin(); it != texturesByName.end();
++it) {
StitchedTexture* preStitched = (StitchedTexture*)(it->second);
@@ -204,7 +204,7 @@ StitchedTexture* PreStitchedTextureMap::getTexture(const std::wstring& name) {
void PreStitchedTextureMap::cycleAnimationFrames() {
// for (StitchedTexture texture : animatedTextures)
for (AUTO_VAR(it, animatedTextures.begin()); it != animatedTextures.end();
for (auto it = animatedTextures.begin(); it != animatedTextures.end();
++it) {
StitchedTexture* texture = *it;
texture->cycleFrames();
@@ -225,7 +225,7 @@ Icon* PreStitchedTextureMap::registerIcon(const std::wstring& name) {
// new RuntimeException("Don't register null!").printStackTrace();
}
AUTO_VAR(it, texturesByName.find(name));
auto it = texturesByName.find(name);
if (it != texturesByName.end()) result = it->second;
if (result == nullptr) {
@@ -265,7 +265,7 @@ void PreStitchedTextureMap::loadUVs() {
return;
}
for (AUTO_VAR(it, texturesByName.begin()); it != texturesByName.end();
for (auto it = texturesByName.begin(); it != texturesByName.end();
++it) {
delete it->second;
}