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Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
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@@ -108,8 +108,8 @@ void Explosion::explode() {
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levelEntities->end());
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Vec3 center(x, y, z);
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AUTO_VAR(itEnd, entities.end());
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for (AUTO_VAR(it, entities.begin()); it != itEnd; it++) {
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auto itEnd = entities.end();
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for (auto it = entities.begin(); it != itEnd; it++) {
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std::shared_ptr<Entity> e = *it; // entities->at(i);
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// 4J Stu - If the entity is not in a block that would be blown up, then
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@@ -117,7 +117,7 @@ void Explosion::explode() {
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// The player can be damaged and killed by explosions behind obsidian
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// walls
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bool canDamage = false;
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for (AUTO_VAR(it2, toBlow.begin()); it2 != toBlow.end(); ++it2) {
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for (auto it2 = toBlow.begin(); it2 != toBlow.end(); ++it2) {
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if (e->bb.intersects(it2->x, it2->y, it2->z, it2->x + 1,
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it2->y + 1, it2->z + 1)) {
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canDamage = true;
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@@ -201,7 +201,7 @@ void Explosion::finalizeExplosion(
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if (fraction == 0) fraction = 1;
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size_t j = toBlowArray->size() - 1;
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// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
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for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend();
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for (auto it = toBlowArray->rbegin(); it != toBlowArray->rend();
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++it) {
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TilePos* tp = &(*it); //&toBlowArray->at(j);
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int xt = tp->x;
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@@ -261,7 +261,7 @@ void Explosion::finalizeExplosion(
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if (fire) {
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// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
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for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend();
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for (auto it = toBlowArray->rbegin(); it != toBlowArray->rend();
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++it) {
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TilePos* tp = &(*it); //&toBlowArray->at(j);
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int xt = tp->x;
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@@ -282,7 +282,7 @@ void Explosion::finalizeExplosion(
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Explosion::playerVec3Map* Explosion::getHitPlayers() { return &hitPlayers; }
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Vec3 Explosion::getHitPlayerKnockback(std::shared_ptr<Player> player) {
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AUTO_VAR(it, hitPlayers.find(player));
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auto it = hitPlayers.find(player);
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if (it == hitPlayers.end()) return Vec3(0.0, 0.0, 0.0);
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