Merge branch 'upstream-dev' into cleanup/nullptr-replacement

# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
This commit is contained in:
MatthewBeshay
2026-03-30 16:28:40 +11:00
265 changed files with 1408 additions and 1426 deletions

View File

@@ -108,8 +108,8 @@ void Explosion::explode() {
levelEntities->end());
Vec3 center(x, y, z);
AUTO_VAR(itEnd, entities.end());
for (AUTO_VAR(it, entities.begin()); it != itEnd; it++) {
auto itEnd = entities.end();
for (auto it = entities.begin(); it != itEnd; it++) {
std::shared_ptr<Entity> e = *it; // entities->at(i);
// 4J Stu - If the entity is not in a block that would be blown up, then
@@ -117,7 +117,7 @@ void Explosion::explode() {
// The player can be damaged and killed by explosions behind obsidian
// walls
bool canDamage = false;
for (AUTO_VAR(it2, toBlow.begin()); it2 != toBlow.end(); ++it2) {
for (auto it2 = toBlow.begin(); it2 != toBlow.end(); ++it2) {
if (e->bb.intersects(it2->x, it2->y, it2->z, it2->x + 1,
it2->y + 1, it2->z + 1)) {
canDamage = true;
@@ -201,7 +201,7 @@ void Explosion::finalizeExplosion(
if (fraction == 0) fraction = 1;
size_t j = toBlowArray->size() - 1;
// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend();
for (auto it = toBlowArray->rbegin(); it != toBlowArray->rend();
++it) {
TilePos* tp = &(*it); //&toBlowArray->at(j);
int xt = tp->x;
@@ -261,7 +261,7 @@ void Explosion::finalizeExplosion(
if (fire) {
// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend();
for (auto it = toBlowArray->rbegin(); it != toBlowArray->rend();
++it) {
TilePos* tp = &(*it); //&toBlowArray->at(j);
int xt = tp->x;
@@ -282,7 +282,7 @@ void Explosion::finalizeExplosion(
Explosion::playerVec3Map* Explosion::getHitPlayers() { return &hitPlayers; }
Vec3 Explosion::getHitPlayerKnockback(std::shared_ptr<Player> player) {
AUTO_VAR(it, hitPlayers.find(player));
auto it = hitPlayers.find(player);
if (it == hitPlayers.end()) return Vec3(0.0, 0.0, 0.0);