Merge branch 'upstream-dev' into cleanup/nullptr-replacement

# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
This commit is contained in:
MatthewBeshay
2026-03-30 16:28:40 +11:00
265 changed files with 1408 additions and 1426 deletions

View File

@@ -17,7 +17,7 @@ StructureStart::StructureStart(int x, int z) {
}
StructureStart::~StructureStart() {
for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
for (auto it = pieces.begin(); it != pieces.end(); it++) {
delete (*it);
}
delete boundingBox;
@@ -29,7 +29,7 @@ std::list<StructurePiece*>* StructureStart::getPieces() { return &pieces; }
void StructureStart::postProcess(Level* level, Random* random,
BoundingBox* chunkBB) {
AUTO_VAR(it, pieces.begin());
auto it = pieces.begin();
while (it != pieces.end()) {
if ((*it)->getBoundingBox()->intersects(chunkBB) &&
@@ -46,7 +46,7 @@ void StructureStart::postProcess(Level* level, Random* random,
void StructureStart::calculateBoundingBox() {
boundingBox = BoundingBox::getUnknownBox();
for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
for (auto it = pieces.begin(); it != pieces.end(); it++) {
StructurePiece* piece = *it;
boundingBox->expand(piece->getBoundingBox());
}
@@ -61,7 +61,7 @@ CompoundTag* StructureStart::createTag(int chunkX, int chunkZ) {
tag->put(L"BB", boundingBox->createTag(L"BB"));
ListTag<CompoundTag>* childrenTags = new ListTag<CompoundTag>(L"Children");
for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); ++it) {
for (auto it = pieces.begin(); it != pieces.end(); ++it) {
StructurePiece* piece = *it;
childrenTags->add(piece->createTag());
}
@@ -107,7 +107,7 @@ void StructureStart::moveBelowSeaLevel(Level* level, Random* random,
// move all bounding boxes
int dy = y1Pos - boundingBox->y1;
boundingBox->move(0, dy, 0);
for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
for (auto it = pieces.begin(); it != pieces.end(); it++) {
StructurePiece* piece = *it;
piece->getBoundingBox()->move(0, dy, 0);
}
@@ -128,7 +128,7 @@ void StructureStart::moveInsideHeights(Level* level, Random* random,
// move all bounding boxes
int dy = y0Pos - boundingBox->y0;
boundingBox->move(0, dy, 0);
for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
for (auto it = pieces.begin(); it != pieces.end(); it++) {
StructurePiece* piece = *it;
piece->getBoundingBox()->move(0, dy, 0);
}