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Use standard skin locals in player code
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@@ -932,7 +932,7 @@ void PlayerConnection::handleTextureAndGeometryReceived(const std::wstring &text
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else
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{
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// get the data from the app
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DWORD dwSkinID = app.getSkinIdFromPath(textureName);
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std::uint32_t dwSkinID = app.getSkinIdFromPath(textureName);
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std::vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
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unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
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