Use standard skin locals in player code

This commit is contained in:
notmatthewbeshay
2026-03-11 03:17:18 +11:00
parent 1ab9750fd6
commit a1fdebbc3b
2 changed files with 5 additions and 5 deletions

View File

@@ -932,7 +932,7 @@ void PlayerConnection::handleTextureAndGeometryReceived(const std::wstring &text
else
{
// get the data from the app
DWORD dwSkinID = app.getSkinIdFromPath(textureName);
std::uint32_t dwSkinID = app.getSkinIdFromPath(textureName);
std::vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);