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Remove WinAPI ints from network and save helpers
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@@ -81,7 +81,7 @@ void AddPlayerPacket::read(DataInputStream *dis) //throws IOException
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m_playerIndex = dis->readByte();
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m_skinId = static_cast<std::uint32_t>(dis->readInt());
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m_capeId = static_cast<std::uint32_t>(dis->readInt());
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INT privileges = dis->readInt();
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int privileges = dis->readInt();
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m_uiGamePrivileges = static_cast<unsigned int>(privileges);
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MemSect(1);
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unpack = SynchedEntityData::unpack(dis);
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