exclude unused GameMode implementations, format Platform/Common/Tutorial

This commit is contained in:
Tropical
2026-03-22 02:11:47 -05:00
parent 3fa28df4da
commit a30330f1d0
64 changed files with 5917 additions and 4813 deletions

View File

@@ -9,128 +9,150 @@
#include "../../Minecraft.Client/Network/ClientConnection.h"
#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], std::size_t sourceStatesCount,
double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool changeGameMode /*= false*/, GameType *targetGameMode /*= 0*/ )
: TutorialConstraint( -1 )
{
movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
ChangeStateConstraint::ChangeStateConstraint(
Tutorial* tutorial, eTutorial_State targetState,
eTutorial_State sourceStates[], std::size_t sourceStatesCount, double x0,
double y0, double z0, double x1, double y1, double z1,
bool contains /*= true*/, bool changeGameMode /*= false*/,
GameType* targetGameMode /*= 0*/)
: TutorialConstraint(-1) {
movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
this->contains = contains;
this->contains = contains;
m_changeGameMode = changeGameMode;
m_targetGameMode = targetGameMode;
m_changedFromGameMode = 0;
m_changeGameMode = changeGameMode;
m_targetGameMode = targetGameMode;
m_changedFromGameMode = 0;
m_tutorial = tutorial;
m_targetState = targetState;
m_sourceStatesCount = sourceStatesCount;
m_bHasChanged = false;
m_changedFromState = e_Tutorial_State_None;
m_tutorial = tutorial;
m_targetState = targetState;
m_sourceStatesCount = sourceStatesCount;
m_bComplete = false;
m_bHasChanged = false;
m_changedFromState = e_Tutorial_State_None;
m_sourceStates = new eTutorial_State [m_sourceStatesCount];
for(unsigned int i=0;i<m_sourceStatesCount;i++)
{
m_sourceStates[i]=sourceStates[i];
}
m_bComplete = false;
m_sourceStates = new eTutorial_State[m_sourceStatesCount];
for (unsigned int i = 0; i < m_sourceStatesCount; i++) {
m_sourceStates[i] = sourceStates[i];
}
}
ChangeStateConstraint::~ChangeStateConstraint()
{
delete movementArea;
if(m_sourceStatesCount>0) delete [] m_sourceStates;
ChangeStateConstraint::~ChangeStateConstraint() {
delete movementArea;
if (m_sourceStatesCount > 0) delete[] m_sourceStates;
}
void ChangeStateConstraint::tick(int iPad)
{
if(m_bComplete) return;
void ChangeStateConstraint::tick(int iPad) {
if (m_bComplete) return;
if(m_tutorial->isStateCompleted(m_targetState))
{
Minecraft *minecraft = Minecraft::GetInstance();
if(m_changeGameMode)
{
unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_changedFromGameMode == GameType::CREATIVE);
if (m_tutorial->isStateCompleted(m_targetState)) {
Minecraft* minecraft = Minecraft::GetInstance();
if (m_changeGameMode) {
unsigned int playerPrivs =
minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(
playerPrivs, Player::ePlayerGamePrivilege_CreativeMode,
m_changedFromGameMode == GameType::CREATIVE);
unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if(originalPrivileges != playerPrivs)
{
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
m_bComplete = true;
return;
}
unsigned int originalPrivileges =
minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if (originalPrivileges != playerPrivs) {
// Send update settings packet to server
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player =
minecraft->localplayers[iPad];
if (player != NULL && player->connection &&
player->connection->getNetworkPlayer() != NULL) {
player->connection->send(
std::shared_ptr<PlayerInfoPacket>(new PlayerInfoPacket(
player->connection->getNetworkPlayer()
->GetSmallId(),
-1, playerPrivs)));
}
}
}
m_bComplete = true;
return;
}
bool inASourceState = false;
Minecraft *minecraft = Minecraft::GetInstance();
for(std::size_t i = 0; i < m_sourceStatesCount; ++i)
{
if(m_sourceStates[i] == m_tutorial->getCurrentState())
{
inASourceState = true;
break;
}
}
if( !m_bHasChanged && inASourceState && movementArea->contains( minecraft->localplayers[iPad]->getPos(1) ) == contains )
{
m_bHasChanged = true;
m_changedFromState = m_tutorial->getCurrentState();
m_tutorial->changeTutorialState(m_targetState);
bool inASourceState = false;
Minecraft* minecraft = Minecraft::GetInstance();
for (std::size_t i = 0; i < m_sourceStatesCount; ++i) {
if (m_sourceStates[i] == m_tutorial->getCurrentState()) {
inASourceState = true;
break;
}
}
if (!m_bHasChanged && inASourceState &&
movementArea->contains(minecraft->localplayers[iPad]->getPos(1)) ==
contains) {
m_bHasChanged = true;
m_changedFromState = m_tutorial->getCurrentState();
m_tutorial->changeTutorialState(m_targetState);
if(m_changeGameMode)
{
if(minecraft->localgameModes[iPad] != NULL)
{
m_changedFromGameMode = minecraft->localplayers[iPad]->abilities.instabuild ? GameType::CREATIVE : GameType::SURVIVAL;
if (m_changeGameMode) {
if (minecraft->localgameModes[iPad] != NULL) {
m_changedFromGameMode =
minecraft->localplayers[iPad]->abilities.instabuild
? GameType::CREATIVE
: GameType::SURVIVAL;
unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_targetGameMode == GameType::CREATIVE);
unsigned int playerPrivs =
minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(
playerPrivs, Player::ePlayerGamePrivilege_CreativeMode,
m_targetGameMode == GameType::CREATIVE);
unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if(originalPrivileges != playerPrivs)
{
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
}
}
else if( m_bHasChanged && movementArea->contains( minecraft->localplayers[iPad]->getPos(1) ) != contains )
{
m_bHasChanged = false;
m_tutorial->changeTutorialState(m_changedFromState);
unsigned int originalPrivileges =
minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if (originalPrivileges != playerPrivs) {
// Send update settings packet to server
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player =
minecraft->localplayers[iPad];
if (player != NULL && player->connection &&
player->connection->getNetworkPlayer() != NULL) {
player->connection->send(
std::shared_ptr<PlayerInfoPacket>(
new PlayerInfoPacket(
player->connection->getNetworkPlayer()
->GetSmallId(),
-1, playerPrivs)));
}
}
}
}
} else if (m_bHasChanged &&
movementArea->contains(
minecraft->localplayers[iPad]->getPos(1)) != contains) {
m_bHasChanged = false;
m_tutorial->changeTutorialState(m_changedFromState);
if(m_changeGameMode)
{
unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_changedFromGameMode == GameType::CREATIVE);
if (m_changeGameMode) {
unsigned int playerPrivs =
minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(
playerPrivs, Player::ePlayerGamePrivilege_CreativeMode,
m_changedFromGameMode == GameType::CREATIVE);
unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if(originalPrivileges != playerPrivs)
{
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
}
unsigned int originalPrivileges =
minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if (originalPrivileges != playerPrivs) {
// Send update settings packet to server
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player =
minecraft->localplayers[iPad];
if (player != NULL && player->connection &&
player->connection->getNetworkPlayer() != NULL) {
player->connection->send(
std::shared_ptr<PlayerInfoPacket>(new PlayerInfoPacket(
player->connection->getNetworkPlayer()
->GetSmallId(),
-1, playerPrivs)));
}
}
}
}
}