exclude unused GameMode implementations, format Platform/Common/Tutorial

This commit is contained in:
Tropical
2026-03-22 02:11:47 -05:00
parent 3fa28df4da
commit a30330f1d0
64 changed files with 5917 additions and 4813 deletions

View File

@@ -1,20 +1,21 @@
#pragma once
//using namespace std;
// using namespace std;
#include "TutorialTask.h"
class Level;
class CompleteUsingItemTask : public TutorialTask
{
class CompleteUsingItemTask : public TutorialTask {
private:
int *m_iValidItemsA;
int m_iValidItemsCount;
bool completed;
int* m_iValidItemsA;
int m_iValidItemsCount;
bool completed;
public:
CompleteUsingItemTask(Tutorial *tutorial, int descriptionId, int itemIds[], unsigned int itemIdsLength, bool enablePreCompletion = false);
virtual ~CompleteUsingItemTask();
virtual bool isCompleted();
virtual void completeUsingItem(std::shared_ptr<ItemInstance> item);
CompleteUsingItemTask(Tutorial* tutorial, int descriptionId, int itemIds[],
unsigned int itemIdsLength,
bool enablePreCompletion = false);
virtual ~CompleteUsingItemTask();
virtual bool isCompleted();
virtual void completeUsingItem(std::shared_ptr<ItemInstance> item);
};