exclude unused GameMode implementations, format Platform/Common/Tutorial

This commit is contained in:
Tropical
2026-03-22 02:11:47 -05:00
parent 3fa28df4da
commit a30330f1d0
64 changed files with 5917 additions and 4813 deletions

View File

@@ -1,19 +1,20 @@
#pragma once
//using namespace std;
// using namespace std;
#include "TutorialTask.h"
class MobEffect;
class EffectChangedTask : public TutorialTask
{
class EffectChangedTask : public TutorialTask {
private:
MobEffect *m_effect;
bool m_apply;
MobEffect* m_effect;
bool m_apply;
public:
EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply = true,
bool enablePreCompletion = true, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
virtual bool isCompleted();
virtual void onEffectChanged(MobEffect *effect, bool bRemoved=false);
EffectChangedTask(Tutorial* tutorial, int descriptionId, MobEffect* effect,
bool apply = true, bool enablePreCompletion = true,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool bTaskReminders = true);
virtual bool isCompleted();
virtual void onEffectChanged(MobEffect* effect, bool bRemoved = false);
};