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exclude unused GameMode implementations, format Platform/Common/Tutorial
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@@ -7,15 +7,15 @@
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#define FULL_TUTORIAL_PROGRESS_USE_FURNACE 8
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#define EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND 16
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class FullTutorial : public Tutorial
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{
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class FullTutorial : public Tutorial {
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private:
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bool m_isTrial;
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char m_progressFlags;
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bool m_completedStates[e_Tutorial_State_Max];
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public:
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FullTutorial(int iPad, bool isTrial = false);
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bool m_isTrial;
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char m_progressFlags;
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bool m_completedStates[e_Tutorial_State_Max];
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virtual bool isStateCompleted( eTutorial_State state );
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virtual void setStateCompleted( eTutorial_State state );
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public:
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FullTutorial(int iPad, bool isTrial = false);
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virtual bool isStateCompleted(eTutorial_State state);
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virtual void setStateCompleted(eTutorial_State state);
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};
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