exclude unused GameMode implementations, format Platform/Common/Tutorial

This commit is contained in:
Tropical
2026-03-22 02:11:47 -05:00
parent 3fa28df4da
commit a30330f1d0
64 changed files with 5917 additions and 4813 deletions

View File

@@ -1,18 +1,18 @@
#include "../../Minecraft.World/Platform/stdafx.h"
#include "InputConstraint.h"
bool InputConstraint::isMappingConstrained(int iPad, int mapping)
{
// If it's a menu button, then we ignore all inputs
if((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU))
{
return true;
}
// Otherwise see if they map to the same actual button
unsigned char layoutMapping = InputManager.GetJoypadMapVal( iPad );
bool InputConstraint::isMappingConstrained(int iPad, int mapping) {
// If it's a menu button, then we ignore all inputs
if ((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU)) {
return true;
}
// 4J HEG - Replaced the equivalance test with bitwise AND, important in some mapping configurations
// (e.g. when comparing two action map values and one has extra buttons mapped)
return (InputManager.GetGameJoypadMaps(layoutMapping,m_inputMapping) & InputManager.GetGameJoypadMaps(layoutMapping,mapping)) > 0;
// Otherwise see if they map to the same actual button
unsigned char layoutMapping = InputManager.GetJoypadMapVal(iPad);
// 4J HEG - Replaced the equivalance test with bitwise AND, important in
// some mapping configurations (e.g. when comparing two action map values
// and one has extra buttons mapped)
return (InputManager.GetGameJoypadMaps(layoutMapping, m_inputMapping) &
InputManager.GetGameJoypadMaps(layoutMapping, mapping)) > 0;
}