exclude unused GameMode implementations, format Platform/Common/Tutorial

This commit is contained in:
Tropical
2026-03-22 02:11:47 -05:00
parent 3fa28df4da
commit a30330f1d0
64 changed files with 5917 additions and 4813 deletions

View File

@@ -2,24 +2,23 @@
#include "Tutorial.h"
#include "LookAtEntityHint.h"
LookAtEntityHint::LookAtEntityHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, int titleId, eINSTANCEOF type)
: TutorialHint(id, tutorial, descriptionId, e_Hint_LookAtEntity)
{
m_type = type;
m_titleId = titleId;
LookAtEntityHint::LookAtEntityHint(eTutorial_Hint id, Tutorial* tutorial,
int descriptionId, int titleId,
eINSTANCEOF type)
: TutorialHint(id, tutorial, descriptionId, e_Hint_LookAtEntity) {
m_type = type;
m_titleId = titleId;
}
bool LookAtEntityHint::onLookAtEntity(eINSTANCEOF type)
{
if(m_type == type)
{
// Display hint
Tutorial::PopupMessageDetails *message = new Tutorial::PopupMessageDetails();
message->m_messageId = m_descriptionId;
message->m_titleId = m_titleId;
message->m_delay = true;
return m_tutorial->setMessage(this, message);
}
return false;
bool LookAtEntityHint::onLookAtEntity(eINSTANCEOF type) {
if (m_type == type) {
// Display hint
Tutorial::PopupMessageDetails* message =
new Tutorial::PopupMessageDetails();
message->m_messageId = m_descriptionId;
message->m_titleId = m_titleId;
message->m_delay = true;
return m_tutorial->setMessage(this, message);
}
return false;
}