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exclude unused GameMode implementations, format Platform/Common/Tutorial
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@@ -1,18 +1,19 @@
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#pragma once
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//using namespace std;
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// using namespace std;
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#include "TutorialTask.h"
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class Stat;
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// 4J Stu - Tutorial tasks that can use the current stat trackin code. This is things like blocks mined/items crafted.
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class StatTask : public TutorialTask
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{
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// 4J Stu - Tutorial tasks that can use the current stat trackin code. This is
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// things like blocks mined/items crafted.
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class StatTask : public TutorialTask {
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private:
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Stat *stat;
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int targetValue;
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Stat* stat;
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int targetValue;
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public:
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StatTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, Stat *stat, int variance = 1);
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virtual bool isCompleted();
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StatTask(Tutorial* tutorial, int descriptionId, bool enablePreCompletion,
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Stat* stat, int variance = 1);
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virtual bool isCompleted();
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};
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