exclude unused GameMode implementations, format Platform/Common/Tutorial

This commit is contained in:
Tropical
2026-03-22 02:11:47 -05:00
parent 3fa28df4da
commit a30330f1d0
64 changed files with 5917 additions and 4813 deletions

View File

@@ -4,37 +4,42 @@
#include "../../Minecraft.World/Items/ItemInstance.h"
#include "UseTileTask.h"
UseTileTask::UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId,
bool enablePreCompletion, std::vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
: TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ),
x( x ), y( y ), z( z ), tileId( tileId )
{
useLocation = true;
UseTileTask::UseTileTask(const int tileId, int x, int y, int z,
Tutorial* tutorial, int descriptionId,
bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, bTaskReminders),
x(x),
y(y),
z(z),
tileId(tileId) {
useLocation = true;
}
UseTileTask::UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId,
bool enablePreCompletion, std::vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
: TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ),
tileId( tileId )
{
useLocation = false;
UseTileTask::UseTileTask(const int tileId, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, bTaskReminders),
tileId(tileId) {
useLocation = false;
}
bool UseTileTask::isCompleted()
{
return bIsCompleted;
}
bool UseTileTask::isCompleted() { return bIsCompleted; }
void UseTileTask::useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
{
if(bTestUseOnly) return;
void UseTileTask::useItemOn(Level* level, std::shared_ptr<ItemInstance> item,
int x, int y, int z, bool bTestUseOnly) {
if (bTestUseOnly) return;
if( !enablePreCompletion && !bHasBeenActivated) return;
if (!enablePreCompletion && !bHasBeenActivated) return;
if( !useLocation || ( x == this->x && y == this->y && z == this->z ) )
{
int t = level->getTile(x, y, z);
if( t == tileId )
bIsCompleted = true;
}
if (!useLocation || (x == this->x && y == this->y && z == this->z)) {
int t = level->getTile(x, y, z);
if (t == tileId) bIsCompleted = true;
}
}