split out platform/input to its own folder

This commit is contained in:
Tropical
2026-04-07 12:12:42 -05:00
parent b88a89ae01
commit a3a21557f8
110 changed files with 716 additions and 722 deletions

View File

@@ -6,7 +6,7 @@
#include <utility>
#include <vector>
#include "platform/sdl2/Input.h"
#include "platform/input/input.h"
#include "minecraft/GameEnums.h"
#include "app/common/Tutorial/Constraints/InputConstraint.h"
#include "app/common/Tutorial/Tasks/TutorialTask.h"
@@ -81,7 +81,7 @@ bool ControllerTask::isCompleted() {
for (auto it = southpawCompletedMappings.begin();
it != southpawCompletedMappings.end(); ++it) {
if (!it->second) {
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(),
if (PlatformInput.GetValue(pMinecraft->player->GetXboxPad(),
it->first) > 0) {
it->second = true;
m_uiCompletionMask |= 1 << iCurrent;
@@ -95,7 +95,7 @@ bool ControllerTask::isCompleted() {
for (auto it = completedMappings.begin(); it != completedMappings.end();
++it) {
if (!it->second) {
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(),
if (PlatformInput.GetValue(pMinecraft->player->GetXboxPad(),
it->first) > 0) {
it->second = true;
m_uiCompletionMask |= 1 << iCurrent;