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split out platform/input to its own folder
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@@ -151,7 +151,7 @@ void MultiPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
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(Tile::tiles[t]->getDestroyProgress(
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minecraft->player, minecraft->player->level, x, y, z) >= 1
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// ||(gameServices().debugSettingsOn() &&
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// gameServices().debugGetMask(InputManager.GetPrimaryPad())&(1L<<eDebugSetting_InstantDestroy))
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// gameServices().debugGetMask(PlatformInput.GetPrimaryPad())&(1L<<eDebugSetting_InstantDestroy))
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)) {
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destroyBlock(x, y, z, face);
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} else {
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