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split out platform/input to its own folder
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@@ -7,7 +7,7 @@
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#include <algorithm>
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#include <mutex>
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#include "platform/sdl2/Input.h"
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#include "platform/input/input.h"
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#include "platform/sdl2/Storage.h"
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#include "EntityTracker.h"
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#include "platform/ShutdownManager.h"
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@@ -326,7 +326,7 @@ void ServerLevel::tick() {
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#if !defined(_FINAL_BUILD)
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bool freezeTime =
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gameServices().debugSettingsOn() &&
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gameServices().debugGetMask(InputManager.GetPrimaryPad()) &
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gameServices().debugGetMask(PlatformInput.GetPrimaryPad()) &
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(1L << eDebugSetting_FreezeTime);
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if (!freezeTime)
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#endif
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