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perf(render): improve chunk scheduling and refine rebuild profiling
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@@ -39,6 +39,11 @@ constexpr std::array<FrameProfiler::BucketDescriptor, kBucketCount>
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{Bucket::ChunkDirtyScan, "chunkDirtyScan"},
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{Bucket::ChunkRebuildSchedule, "chunkRebuildSchedule"},
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{Bucket::ChunkRebuildBody, "chunkRebuildBody"},
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{Bucket::ChunkPrepass, "chunkPrepass"},
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{Bucket::ChunkBlockShape, "chunkBlockShape"},
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{Bucket::ChunkBlockFaceCull, "chunkBlockFaceCull"},
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{Bucket::ChunkBlockLighting, "chunkBlockLighting"},
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{Bucket::ChunkBlockEmit, "chunkBlockEmit"},
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{Bucket::Entity, "entities"},
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{Bucket::Particle, "particles"},
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{Bucket::WeatherSky, "weather"},
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