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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-12 13:41:56 +00:00
fix: unglob all of /Build/Common
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@@ -295,7 +295,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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// PRIMARY PLAYER
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app.DebugPrintf("[NET] Creating ClientConnection (IsHost=%d)...\n", g_NetworkManager.IsHost());
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vector<ClientConnection *> createdConnections;
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std::vector<ClientConnection *> createdConnections;
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ClientConnection *connection;
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if( g_NetworkManager.IsHost() )
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@@ -338,7 +338,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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}
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app.DebugPrintf("[NET] Sending PreLoginPacket...\n");
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
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connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
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app.DebugPrintf("[NET] PreLoginPacket sent. Entering connection tick loop...\n");
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// Tick connection until we're ready to go. The stages involved in this are:
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@@ -426,7 +426,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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// Open the socket on the server end to accept incoming data
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Socket::addIncomingSocket(socket);
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
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connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
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createdConnections.push_back( connection );
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@@ -551,7 +551,7 @@ INetworkPlayer *CGameNetworkManager::GetPlayerBySmallId(unsigned char smallId)
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}
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#ifdef _DURANGO
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wstring CGameNetworkManager::GetDisplayNameByGamertag(wstring gamertag)
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std::wstring CGameNetworkManager::GetDisplayNameByGamertag(std::wstring gamertag)
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{
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return s_pPlatformNetworkManager->GetDisplayNameByGamertag(gamertag);
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}
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@@ -645,7 +645,7 @@ bool CGameNetworkManager::SessionHasSpace(unsigned int spaceRequired)
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return s_pPlatformNetworkManager->SessionHasSpace( spaceRequired );
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}
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vector<FriendSessionInfo *> *CGameNetworkManager::GetSessionList(int iPad, int localPlayers, bool partyOnly)
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std::vector<FriendSessionInfo *> *CGameNetworkManager::GetSessionList(int iPad, int localPlayers, bool partyOnly)
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{
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return s_pPlatformNetworkManager->GetSessionList( iPad, localPlayers, partyOnly );
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}
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@@ -1157,7 +1157,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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PlayerList *players = pServer->getPlayers();
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for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
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{
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shared_ptr<ServerPlayer> servPlayer = *it;
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std::shared_ptr<ServerPlayer> servPlayer = *it;
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if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
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{
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servPlayer->connection->connection->getSocket()->setPlayer(NULL);
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@@ -1225,7 +1225,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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PlayerList *players = pServer->getPlayers();
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for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
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{
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shared_ptr<ServerPlayer> servPlayer = *it;
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std::shared_ptr<ServerPlayer> servPlayer = *it;
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if( servPlayer->getXuid() == localPlayerXuid )
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{
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servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
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@@ -1282,7 +1282,7 @@ bool CGameNetworkManager::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int inde
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return s_pPlatformNetworkManager->SystemFlagGet( pNetworkPlayer, index );
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}
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wstring CGameNetworkManager::GatherStats()
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std::wstring CGameNetworkManager::GatherStats()
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{
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return s_pPlatformNetworkManager->GatherStats();
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}
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@@ -1300,7 +1300,7 @@ void CGameNetworkManager::renderQueueMeter()
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#endif
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}
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wstring CGameNetworkManager::GatherRTTStats()
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std::wstring CGameNetworkManager::GatherRTTStats()
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{
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return s_pPlatformNetworkManager->GatherRTTStats();
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}
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@@ -1414,7 +1414,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
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Minecraft *pMinecraft = Minecraft::GetInstance();
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Socket *socket = NULL;
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shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
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std::shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
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if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
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{
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// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
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@@ -1451,7 +1451,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
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if( connection->createdOk )
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{
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
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connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
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pMinecraft->addPendingLocalConnection(idx, connection);
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}
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else
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