refactor: move Common to Platform/Common

This commit is contained in:
Tropical
2026-03-09 00:17:42 -05:00
parent e0dc4b3a1b
commit ad1e8369bc
642 changed files with 122 additions and 108 deletions

View File

@@ -0,0 +1,28 @@
#pragma once
//using namespace std;
#include "../../Minecraft.Client/Player/MultiPlayerGameMode.h"
#include "Tutorial.h"
class TutorialMode : public MultiPlayerGameMode
{
protected:
Tutorial *tutorial;
int m_iPad;
// Function to make this an abstract class
virtual bool isImplemented() = 0;
public:
TutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection);
virtual ~TutorialMode();
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void tick();
virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
virtual bool isInputAllowed(int mapping);
Tutorial *getTutorial() { return tutorial; }
};