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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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shit renderer
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@@ -995,13 +995,6 @@ int GameRenderer::getLightTexture(int iPad, Level *level)
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void GameRenderer::render(float a, bool bFirst)
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{
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static int _dbgRenderCount = 0;
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_dbgRenderCount++;
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if (_dbgRenderCount <= 5 || (_dbgRenderCount % 300 == 0)) {
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fprintf(stderr, "[RENDER] GameRenderer::render frame=%d level=%p screen=%p width=%d height=%d\n",
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_dbgRenderCount, (void*)mc->level, (void*)mc->screen, mc->width, mc->height);
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fflush(stderr);
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}
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if( _updateLightTexture && bFirst) updateLightTexture(a);
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if (Display::isActive())
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{
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@@ -1087,6 +1080,7 @@ void GameRenderer::render(float a, bool bFirst)
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else
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{
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glViewport(0, 0, mc->width, mc->height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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@@ -1261,17 +1255,6 @@ void GameRenderer::DisableUpdateThread()
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void GameRenderer::renderLevel(float a, __int64 until)
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{
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static int _dbgRLCount = 0;
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_dbgRLCount++;
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if (_dbgRLCount <= 3 || (_dbgRLCount % 300 == 0)) {
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fprintf(stderr, "[RENDER] renderLevel frame=%d player=%p levelRenderer=%p\n",
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_dbgRLCount, (void*)mc->player.get(), (void*)mc->levelRenderer);
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if (mc->player) {
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fprintf(stderr, "[RENDER] playerPos=(%.1f, %.1f, %.1f)\n",
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mc->player->x, mc->player->y, mc->player->z);
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}
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fflush(stderr);
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}
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// if (updateLightTexture) updateLightTexture(); // 4J - TODO - Java 1.0.1 has this line enabled, should check why - don't want to put it in now in case it breaks split-screen
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glEnable(GL_CULL_FACE);
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@@ -1311,6 +1294,23 @@ void GameRenderer::renderLevel(float a, __int64 until)
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setupCamera(a, i);
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Camera::prepare(mc->player, mc->player->ThirdPersonView() == 2);
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// DEBUG: Log camera-relevant state
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static int _dbgCam = 0;
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_dbgCam++;
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if (_dbgCam <= 5 || (_dbgCam % 300 == 0)) {
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float mv[16]; ::glGetFloatv(GL_MODELVIEW_MATRIX, mv);
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float pj[16]; ::glGetFloatv(GL_PROJECTION_MATRIX, pj);
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float cc[4]; ::glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
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int vp[4]; ::glGetIntegerv(GL_VIEWPORT, vp);
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fprintf(stderr, "[RENDER] CAM frame=%d viewport=(%d,%d,%d,%d) clearColor=(%.2f,%.2f,%.2f) renderDist=%.0f\n",
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_dbgCam, vp[0], vp[1], vp[2], vp[3], cc[0], cc[1], cc[2], renderDistance);
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fprintf(stderr, "[RENDER] MV[12..14]=(%f,%f,%f) PJ[0,5,10]=(%f,%f,%f)\n",
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mv[12], mv[13], mv[14], pj[0], pj[5], pj[10]);
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fprintf(stderr, "[RENDER] cameraEntity pos=(%.2f,%.2f,%.2f) heightOff=%.2f\n",
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mc->cameraTargetPlayer->x, mc->cameraTargetPlayer->y, mc->cameraTargetPlayer->z,
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mc->cameraTargetPlayer->heightOffset);
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fflush(stderr);
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}
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Frustum::getFrustum();
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if (mc->options->viewDistance < 2)
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