Remove Win32 byte pointers from texture pack icons

This commit is contained in:
notmatthewbeshay
2026-03-10 00:15:56 +11:00
parent e4cc79387a
commit b02bcd27f5
3 changed files with 10 additions and 9 deletions

View File

@@ -373,14 +373,14 @@ std::wstring AbstractTexturePack::getXuiRootPath()
return szResourceLocator;
}
PBYTE AbstractTexturePack::getPackIcon(DWORD &dwImageBytes)
uint8_t *AbstractTexturePack::getPackIcon(DWORD &dwImageBytes)
{
if(m_iconSize == 0 || m_iconData == NULL) loadIcon();
dwImageBytes = m_iconSize;
return m_iconData;
}
PBYTE AbstractTexturePack::getPackComparison(DWORD &dwImageBytes)
uint8_t *AbstractTexturePack::getPackComparison(DWORD &dwImageBytes)
{
if(m_comparisonSize == 0 || m_comparisonData == NULL) loadComparison();
@@ -396,4 +396,4 @@ unsigned int AbstractTexturePack::getDLCParentPackId()
unsigned char AbstractTexturePack::getDLCSubPackId()
{
return 0;
}
}