properly implement network interface stub

This commit is contained in:
Tropical
2026-04-09 22:07:16 -05:00
parent 8552634614
commit b20b8cb311
35 changed files with 816 additions and 202 deletions

View File

@@ -32,7 +32,7 @@
#include "minecraft/network/Connection.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/PreLoginPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/ServerAction.h"
@@ -381,7 +381,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
Socket* socket = pNetworkPlayer->GetSocket();
app.DebugPrintf(
"Closing socket due to player %d not being signed in any "
"more\n");
"more\n", idx);
if (!socket->close(false)) socket->close(true);
continue;