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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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properly implement network interface stub
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@@ -32,7 +32,7 @@
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#include "minecraft/network/Connection.h"
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#include "minecraft/network/packet/DisconnectPacket.h"
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#include "minecraft/network/packet/PreLoginPacket.h"
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#include "minecraft/network/platform/NetworkPlayerInterface.h"
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#include "platform/network/network.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/server/PlayerList.h"
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#include "minecraft/server/ServerAction.h"
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@@ -381,7 +381,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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Socket* socket = pNetworkPlayer->GetSocket();
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app.DebugPrintf(
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"Closing socket due to player %d not being signed in any "
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"more\n");
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"more\n", idx);
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if (!socket->close(false)) socket->close(true);
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continue;
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