refactor: extract a network service interface for minecraft to depend on

This commit is contained in:
MatthewBeshay
2026-04-08 23:03:54 +10:00
parent 03618ed156
commit b3d6e7151b
21 changed files with 191 additions and 106 deletions

View File

@@ -70,7 +70,7 @@ void MultiplayerLocalPlayer::heal(float heal) {}
void MultiplayerLocalPlayer::tick() {
// 4J Added
// 4J-PB - changing this to a game host option ot hide gamertags
// bool bIsisPrimaryHost=g_NetworkManager.IsHost() &&
// bool bIsisPrimaryHost=NetworkService.IsHost() &&
// (PlatformInput.GetPrimaryPad()==m_iPad);
/*if((gameServices().getGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0) !=