Remove Win32 metadata types from level generation interfaces

This commit is contained in:
notmatthewbeshay
2026-03-10 00:51:17 +11:00
parent c10b1a1706
commit b47ed0af98
3 changed files with 28 additions and 26 deletions

View File

@@ -23,16 +23,16 @@ JustGrSource::JustGrSource()
}
bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;}
UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;}
std::uint32_t JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;}
std::wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;}
LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();}
LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();}
const wchar_t *JustGrSource::getWorldName() {return m_worldName.c_str();}
const wchar_t *JustGrSource::getDisplayName() {return m_displayName.c_str();}
std::wstring JustGrSource::getGrfPath() {return m_grfPath;}
bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; };
std::wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; };
void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
void JustGrSource::setRequiredTexturePackId(std::uint32_t x) {m_requiredTexturePackId = x;}
void JustGrSource::setDefaultSaveName(const std::wstring &x) {m_defaultSaveName = x;}
void JustGrSource::setWorldName(const std::wstring &x) {m_worldName = x;}
void JustGrSource::setDisplayName(const std::wstring &x) {m_displayName = x;}
@@ -477,10 +477,10 @@ bool LevelGenerationOptions::isFromSave() { return getSrc() == eSrc_fromSave; }
bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; }
bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); }
UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
std::uint32_t LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
std::wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); }
LPCWSTR LevelGenerationOptions::getWorldName() { return info()->getWorldName(); }
LPCWSTR LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); }
const wchar_t *LevelGenerationOptions::getWorldName() { return info()->getWorldName(); }
const wchar_t *LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); }
std::wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); }
std::wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
@@ -488,7 +488,7 @@ std::wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseS
void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; }
void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); }
void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); }
void LevelGenerationOptions::setRequiredTexturePackId(std::uint32_t x) { info()->setRequiredTexturePackId(x); }
void LevelGenerationOptions::setDefaultSaveName(const std::wstring &x) { info()->setDefaultSaveName(x); }
void LevelGenerationOptions::setWorldName(const std::wstring &x) { info()->setWorldName(x); }
void LevelGenerationOptions::setDisplayName(const std::wstring &x) { info()->setDisplayName(x); }
@@ -511,4 +511,4 @@ bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
bool LevelGenerationOptions::requiresGameRules() { return m_bRequiresGameRules; }
void LevelGenerationOptions::setRequiredGameRules(LevelRuleset *rules) { m_requiredGameRules = rules; m_bRequiresGameRules = true; }
LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; }
LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; }