refactor: byebye using namespace std

shoo
This commit is contained in:
Tropical
2026-03-06 12:16:41 -06:00
parent 2ed4b1fe9e
commit bc7d4ff1d8
319 changed files with 321 additions and 321 deletions

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@@ -1,6 +1,6 @@
#pragma once
#include "GuiComponent.h"
using namespace std;
class Button : public GuiComponent
{

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@@ -1,6 +1,6 @@
#pragma once
#include "GuiComponent.h"
using namespace std;
class Font;
class Screen;

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@@ -1,6 +1,6 @@
#pragma once
class Font;
using namespace std;
class GuiComponent
{

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@@ -1,5 +1,5 @@
#pragma once
using namespace std;
class GuiMessage
{

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@@ -3,7 +3,7 @@
class Button;
class GuiParticles;
class Minecraft;
using namespace std;
class Screen : public GuiComponent
{

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@@ -2,7 +2,7 @@
#include "../GuiComponent.h"
class Achievement;
class ItemRenderer;
using namespace std;
class AchievementPopup : public GuiComponent
{

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@@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class ChatScreen : public Screen
{

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@@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class ConfirmScreen : public Screen
{

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@@ -3,7 +3,7 @@
class ClientConnection;
class Minecraft;
using namespace std;
class ConnectScreen : public Screen
{

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@@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class Options;
class ControlsScreen : public Screen

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@@ -2,7 +2,7 @@
#include "../Screen.h"
class EditBox;
class LevelStorageSource;
using namespace std;
class CreateWorldScreen : public Screen
{

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@@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class DisconnectedScreen : public Screen
{

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@@ -1,7 +1,7 @@
#pragma once
#include "../Screen.h"
class Options;
using namespace std;
class OptionsScreen : public Screen
{

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@@ -2,7 +2,7 @@
#include "../Screen.h"
class Button;
class EditBox;
using namespace std;
class RenameWorldScreen : public Screen
{

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@@ -1,7 +1,7 @@
#pragma once
#include "../Screen.h"
class SignTileEntity;
using namespace std;
class TextEditScreen : public Screen
{

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@@ -2,7 +2,7 @@
#include "../Screen.h"
class Random;
class Button;
using namespace std;
class TitleScreen : public Screen
{

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@@ -1,7 +1,7 @@
#pragma once
#include "../Screen.h"
class Options;
using namespace std;
class VideoSettingsScreen : public Screen
{

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@@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../Textures/Stitching/StitchedTexture.h"