Remove Win32 wide char aliases from debug UI scenes

This commit is contained in:
notmatthewbeshay
2026-03-11 00:09:09 +11:00
parent 6b149fdc38
commit c17c613692
2 changed files with 13 additions and 13 deletions

View File

@@ -22,12 +22,12 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
initialiseMovie();
Minecraft *pMinecraft = Minecraft::GetInstance();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
wchar_t TempString[256];
swprintf(TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFov.init(TempString,eControl_FOV,0,100,(int)pMinecraft->gameRenderer->GetFovVal());
float currentTime = pMinecraft->level->getLevelData()->getTime() % 24000;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
swprintf(TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
m_sliderTime.init(TempString,eControl_Time,0,240,currentTime/100);
m_buttonRain.init(L"Toggle Rain",eControl_Rain);
@@ -244,9 +244,9 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
MinecraftServer::SetTime(currentValue * 100);
pMinecraft->level->getLevelData()->setTime(currentValue * 100);
WCHAR TempString[256];
wchar_t TempString[256];
float currentTime = currentValue * 100;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
swprintf(TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
m_sliderTime.setLabel(TempString);
}
break;
@@ -255,8 +255,8 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)currentValue);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)currentValue);
wchar_t TempString[256];
swprintf(TempString, 256, L"Set fov (%d)", (int)currentValue);
m_sliderFov.setLabel(TempString);
}
break;