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refactor: unglob std::unordered_map
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@@ -369,7 +369,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
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okToSend = true;
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MinecraftServer::s_slowQueuePacketSent = true;
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// static unordered_map<wstring,__int64> mapLastTime;
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// static std::unordered_map<wstring,__int64> mapLastTime;
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// __int64 thisTime = System::currentTimeMillis();
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// __int64 lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
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// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
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