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Use standard small IDs in player colour tracking
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@@ -305,7 +305,7 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet)
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//minecraft->setScreen(new ReceivingLevelScreen(this));
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minecraft->player->entityId = packet->clientVersion;
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BYTE networkSmallId = getSocket()->getSmallId();
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std::uint8_t networkSmallId = getSocket()->getSmallId();
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app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
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minecraft->player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
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@@ -375,7 +375,7 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet)
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player->setCustomCape( app.GetPlayerCapeId(m_userIndex) );
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BYTE networkSmallId = getSocket()->getSmallId();
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std::uint8_t networkSmallId = getSocket()->getSmallId();
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app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
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player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
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