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chore: format everything
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@@ -83,7 +83,6 @@ void PlayerList::placeNewPlayer(Connection* connection,
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player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_HOST, 1);
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}
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// 4J Stu - TU-1 hotfix
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// Fix for #13150 - When a player loads/joins a game after saving/leaving in
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// the nether, sometimes they are spawned on top of the nether and cannot
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@@ -268,8 +267,7 @@ void PlayerList::placeNewPlayer(Connection* connection,
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level->getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT))));
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auto activeEffects = player->getActiveEffects();
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for (auto it = activeEffects->begin(); it != activeEffects->end();
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++it) {
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for (auto it = activeEffects->begin(); it != activeEffects->end(); ++it) {
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MobEffectInstance* effect = *it;
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playerConnection->send(std::shared_ptr<UpdateMobEffectPacket>(
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new UpdateMobEffectPacket(player->entityId, effect)));
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@@ -602,7 +600,8 @@ std::shared_ptr<ServerPlayer> PlayerList::respawn(
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if (ep->dimension != oldDimension) continue;
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INetworkPlayer* otherPlayer = ep->connection->getNetworkPlayer();
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if (otherPlayer != nullptr && thisPlayer->IsSameSystem(otherPlayer)) {
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if (otherPlayer != nullptr &&
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thisPlayer->IsSameSystem(otherPlayer)) {
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// There's another player here in the same dimension - we're not
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// the last one out
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isEmptying = false;
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@@ -614,9 +613,9 @@ std::shared_ptr<ServerPlayer> PlayerList::respawn(
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// (1) if this isn't the primary player, then we just need to remove it from
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// the entity tracker (2) if this Is the primary player then:
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// (a) if isEmptying is true, then remove the player from the
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//tracker, and send "remove entity" packets for anything seen (this is the
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//original behaviour of the code) (b) if isEmptying is false, then we'll be
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//transferring control of entity tracking to another player
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// tracker, and send "remove entity" packets for anything seen (this is the
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// original behaviour of the code) (b) if isEmptying is false, then
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// we'll be transferring control of entity tracking to another player
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if (isPrimary) {
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if (isEmptying) {
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@@ -893,8 +892,7 @@ void PlayerList::toggleDimension(std::shared_ptr<ServerPlayer> player,
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// 4J Stu - Fix for #64683 - Customer Encountered: TU7: Content: Gameplay:
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// Potion effects are removed after using the Nether Portal
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std::vector<MobEffectInstance*>* activeEffects = player->getActiveEffects();
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for (auto it = activeEffects->begin(); it != activeEffects->end();
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++it) {
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for (auto it = activeEffects->begin(); it != activeEffects->end(); ++it) {
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MobEffectInstance* effect = *it;
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player->connection->send(std::shared_ptr<UpdateMobEffectPacket>(
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@@ -1130,9 +1128,9 @@ bool PlayerList::isOp(std::shared_ptr<ServerPlayer> player) {
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cheatsEnabled = cheatsEnabled || app.GetUseDPadForDebug();
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#endif
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INetworkPlayer* networkPlayer = player->connection->getNetworkPlayer();
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bool isOp =
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cheatsEnabled && (player->isModerator() ||
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(networkPlayer != nullptr && networkPlayer->IsHost()));
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bool isOp = cheatsEnabled &&
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(player->isModerator() ||
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(networkPlayer != nullptr && networkPlayer->IsHost()));
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return isOp;
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}
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@@ -1345,8 +1343,8 @@ void PlayerList::saveAll(ProgressListener* progressListener,
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bool bDeleteGuestMaps /*= false*/) {
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if (progressListener != nullptr)
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progressListener->progressStart(IDS_PROGRESS_SAVING_PLAYERS);
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// 4J - playerIo can be nullptr if we have have to exit a game really early on
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// due to network failure
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// 4J - playerIo can be nullptr if we have have to exit a game really early
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// on due to network failure
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if (playerIo) {
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playerIo->saveAllCachedData();
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for (unsigned int i = 0; i < players.size(); i++) {
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@@ -1489,7 +1487,7 @@ void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
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bool playerRemoved = false;
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auto it = find(receiveAllPlayers[dimIndex].begin(),
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receiveAllPlayers[dimIndex].end(), player);
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receiveAllPlayers[dimIndex].end(), player);
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if (it != receiveAllPlayers[dimIndex].end()) {
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#if !defined(_CONTENT_PACKAGE)
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app.DebugPrintf(
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@@ -1509,7 +1507,8 @@ void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
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newPlayer->connection->getNetworkPlayer();
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if (newPlayer != player && newPlayer->dimension == playerDim &&
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otherPlayer != nullptr && otherPlayer->IsSameSystem(thisPlayer)) {
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otherPlayer != nullptr &&
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otherPlayer->IsSameSystem(thisPlayer)) {
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#if !defined(_CONTENT_PACKAGE)
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app.DebugPrintf(
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"Remove: Adding player %ls as primary in dimension %d\n",
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@@ -1522,7 +1521,8 @@ void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
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} else if (thisPlayer == nullptr) {
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#if !defined(_CONTENT_PACKAGE)
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app.DebugPrintf(
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"Remove: Qnet player for %ls was nullptr so re-checking all players\n",
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"Remove: Qnet player for %ls was nullptr so re-checking all "
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"players\n",
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player->name.c_str());
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#endif
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// 4J Stu - Something went wrong, or possibly the QNet player left
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