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chore: format everything
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@@ -25,7 +25,6 @@ void DLCGameRulesHeader::addData(std::uint8_t* pbData,
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std::uint32_t dataBytes) {
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m_pbData = pbData;
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m_dataBytes = dataBytes;
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}
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std::uint8_t* DLCGameRulesHeader::getData(std::uint32_t& dataBytes) {
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