chore: format everything

This commit is contained in:
Tropical
2026-03-30 02:13:59 -05:00
parent 470ddf959d
commit c9b90cae2c
463 changed files with 12748 additions and 11285 deletions

View File

@@ -34,7 +34,6 @@
#include "../UI/UI.h"
#include "../UI/UIScene_PauseMenu.h"
// Global instance
CGameNetworkManager g_NetworkManager;
CPlatformNetworkManager* CGameNetworkManager::s_pPlatformNetworkManager;
@@ -47,7 +46,6 @@ CGameNetworkManager::CGameNetworkManager() {
m_bInitialised = false;
m_bLastDisconnectWasLostRoomOnly = false;
m_bFullSessionMessageOnNextSessionChange = false;
}
void CGameNetworkManager::Initialise() {
@@ -69,10 +67,7 @@ void CGameNetworkManager::Terminate() {
}
}
void CGameNetworkManager::DoWork() {
s_pPlatformNetworkManager->DoWork();
}
void CGameNetworkManager::DoWork() { s_pPlatformNetworkManager->DoWork(); }
bool CGameNetworkManager::_RunNetworkGame(void* lpParameter) {
bool success = true;
@@ -113,7 +108,6 @@ bool CGameNetworkManager::_RunNetworkGame(void* lpParameter) {
bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
void* lpParameter) {
int64_t seed = 0;
if (lpParameter != nullptr) {
NetworkGameInitData* param = (NetworkGameInitData*)lpParameter;
@@ -156,13 +150,13 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need
// to share file? Probably not but...
nullptr, // Unused
nullptr, // Unused
OPEN_EXISTING, // how to create // TODO 4J Stu
// - Assuming that the file
// already exists if we are
// opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
nullptr // Unsupported
);
#else
const char* pchFilename =
@@ -172,20 +166,21 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need
// to share file? Probably not but...
nullptr, // Unused
nullptr, // Unused
OPEN_EXISTING, // how to create // TODO 4J Stu
// - Assuming that the file
// already exists if we are
// opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
nullptr // Unsupported
);
#endif
if (fileHandle != INVALID_HANDLE_VALUE) {
uint32_t bytesRead,
dwFileSize = GetFileSize(fileHandle, nullptr);
uint8_t* pbData = (uint8_t*) new uint8_t[dwFileSize];
uint32_t bytesRead, dwFileSize = GetFileSize(
fileHandle, nullptr);
uint8_t* pbData =
(uint8_t*)new uint8_t[dwFileSize];
bool bSuccess =
ReadFile(fileHandle, pbData, dwFileSize,
&bytesRead, nullptr);
@@ -483,7 +478,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
} else {
connection->close();
auto it = find(createdConnections.begin(),
createdConnections.end(), connection);
createdConnections.end(), connection);
if (it != createdConnections.end())
createdConnections.erase(it);
}
@@ -552,7 +547,6 @@ INetworkPlayer* CGameNetworkManager::GetPlayerBySmallId(unsigned char smallId) {
return s_pPlatformNetworkManager->GetPlayerBySmallId(smallId);
}
INetworkPlayer* CGameNetworkManager::GetHostPlayer() {
return s_pPlatformNetworkManager->GetHostPlayer();
}
@@ -689,8 +683,7 @@ CGameNetworkManager::eJoinGameResult CGameNetworkManager::JoinGame(
searchResult, localUsersMask, primaryUserIndex));
}
void CGameNetworkManager::CancelJoinGame(void* lpParam) {
}
void CGameNetworkManager::CancelJoinGame(void* lpParam) {}
bool CGameNetworkManager::LeaveGame(bool bMigrateHost) {
Minecraft::GetInstance()->gui->clearMessages();
@@ -703,7 +696,6 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void* pParam,
INVITE_INFO* pInviteInfo = (INVITE_INFO*)pParam;
if (bContinue == true) {
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n", iPad);
// It's possible that the player has not signed in - they can back out
if (ProfileManager.IsSignedIn(iPad) &&
@@ -833,7 +825,6 @@ int CGameNetworkManager::RunNetworkGameThreadProc(void* lpParameter) {
return -1;
}
Tile::ReleaseThreadStorage();
return 0;
}
@@ -899,7 +890,6 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc(void* lpParam) {
return S_OK;
}
void CGameNetworkManager::_LeaveGame() {
s_pPlatformNetworkManager->_LeaveGame(false, true);
}
@@ -912,10 +902,10 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
Minecraft* pMinecraft = Minecraft::GetInstance();
MinecraftServer* pServer = MinecraftServer::getInstance();
pMinecraft->progressRenderer->progressStartNoAbort(
g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT));
pMinecraft->progressRenderer->progressStage(
IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
pMinecraft->progressRenderer->progressStartNoAbort(
g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT));
pMinecraft->progressRenderer->progressStage(
IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
while (app.GetXuiServerAction(ProfileManager.GetPrimaryPad()) !=
eXuiServerAction_Idle &&
@@ -928,20 +918,19 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
// wait for the server to be in a non-ticking state
pServer->m_serverPausedEvent->WaitForSignal(INFINITE);
pMinecraft->progressRenderer->progressStartNoAbort(
g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT));
pMinecraft->progressRenderer->progressStage(
IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
pMinecraft->progressRenderer->progressStartNoAbort(
g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT));
pMinecraft->progressRenderer->progressStage(
IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
pMinecraft->progressRenderer->progressStagePercentage(25);
// Null the network player of all the server players that are local, to stop
// them being removed from the server when removed from the session
if (pServer != nullptr) {
PlayerList* players = pServer->getPlayers();
for (auto it = players->players.begin();
it < players->players.end(); ++it) {
for (auto it = players->players.begin(); it < players->players.end();
++it) {
std::shared_ptr<ServerPlayer> servPlayer = *it;
if (servPlayer->connection->isLocal() &&
!servPlayer->connection->isGuest()) {
@@ -1073,8 +1062,7 @@ std::wstring CGameNetworkManager::GatherStats() {
return s_pPlatformNetworkManager->GatherStats();
}
void CGameNetworkManager::renderQueueMeter() {
}
void CGameNetworkManager::renderQueueMeter() {}
std::wstring CGameNetworkManager::GatherRTTStats() {
return s_pPlatformNetworkManager->GatherRTTStats();
@@ -1125,7 +1113,6 @@ void CGameNetworkManager::StateChange_JoiningToIdle(
}
void CGameNetworkManager::StateChange_AnyToStarting() {
if (!g_NetworkManager.IsHost()) {
LoadingInputParams* loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
@@ -1321,7 +1308,8 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
// except for the invited player (who may be an inactive player) 4J
// Stu - If we are not in a game, then bring in all players signed
// in
if (index == userIndex || pMinecraft->localplayers[index] != nullptr) {
if (index == userIndex ||
pMinecraft->localplayers[index] != nullptr) {
++joiningUsers;
if (!ProfileManager.AllowedToPlayMultiplayer(index))
noPrivileges = true;
@@ -1340,16 +1328,14 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
ProfileManager.GetPrimaryPad(), false, &pccAllowed, &pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (noUGC) {
if (noUGC) {
int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if (joiningUsers > 1)
messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.RequestUGCMessageBox(IDS_CONNECTION_FAILED, messageText,
XUSER_INDEX_ANY);
}
else if (noPrivileges) {
} else if (noPrivileges) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
@@ -1389,7 +1375,6 @@ void CGameNetworkManager::HandleInviteWhenInMenus(
int userIndex, const INVITE_INFO* pInviteInfo) {
// We are in the root menus somewhere
// if this is the trial game, then we need the user to unlock the full game
if (!ProfileManager.IsFullVersion()) {
// The marketplace will fail with the primary player set to -1
@@ -1411,8 +1396,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus(
// as the main player might sign out in the sign-in ui
// ProfileManager.SetLockedProfile(-1);
if (!app.IsLocalMultiplayerAvailable())
{
if (!app.IsLocalMultiplayerAvailable()) {
bool noPrivileges =
!ProfileManager.AllowedToPlayMultiplayer(userIndex);
@@ -1473,8 +1457,7 @@ void CGameNetworkManager::AddLocalPlayerFailed(int idx,
: DisconnectPacket::eDisconnect_ConnectionCreationFailed);
}
void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly)
{
void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly) {
int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
if ((g_NetworkManager.GetLockedProfile() != -1) && iPrimaryPlayer != -1 &&
@@ -1600,4 +1583,3 @@ int CGameNetworkManager::GetJoiningReadyPercentage() {
void CGameNetworkManager::FakeLocalPlayerJoined() {
s_pPlatformNetworkManager->FakeLocalPlayerJoined();
}