mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-18 15:38:11 +00:00
chore: format everything
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@@ -21,8 +21,7 @@ bool AreaTask::isCompleted() {
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switch (m_completionState) {
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case eAreaTaskCompletion_CompleteOnConstraintsSatisfied: {
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bool allSatisfied = true;
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for (auto it = constraints.begin(); it != constraints.end();
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++it) {
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for (auto it = constraints.begin(); it != constraints.end(); ++it) {
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TutorialConstraint* constraint = *it;
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if (!constraint->isConstraintSatisfied(tutorial->getPad())) {
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allSatisfied = false;
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@@ -14,7 +14,8 @@ ChoiceTask::ChoiceTask(
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int iCancelMapping /*= 0*/,
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eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/,
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ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
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: TutorialTask(tutorial, descriptionId, false, nullptr, true, false, false) {
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: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
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false) {
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if (requiresUserInput == true) {
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constraints.push_back(new InputConstraint(iConfirmMapping));
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constraints.push_back(new InputConstraint(iCancelMapping));
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@@ -23,7 +23,8 @@ public:
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ControllerTask(Tutorial* tutorial, int descriptionId,
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bool enablePreCompletion, bool showMinimumTime,
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int mappings[], unsigned int mappingsLength,
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int iCompletionMaskA[] = nullptr, int iCompletionMaskACount = 0,
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int iCompletionMaskA[] = nullptr,
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int iCompletionMaskACount = 0,
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int iSouthpawMappings[] = nullptr,
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unsigned int uiSouthpawMappingsCount = 0);
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~ControllerTask();
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@@ -2,11 +2,12 @@
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#include "CraftTask.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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CraftTask::CraftTask(int itemId, int auxValue, int quantity, Tutorial* tutorial,
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int descriptionId, bool enablePreCompletion /*= true*/,
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std::vector<TutorialConstraint*>* inConstraints /*= nullptr*/,
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bool bShowMinimumTime /*=false*/,
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bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/)
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CraftTask::CraftTask(
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int itemId, int auxValue, int quantity, Tutorial* tutorial,
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int descriptionId, bool enablePreCompletion /*= true*/,
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std::vector<TutorialConstraint*>* inConstraints /*= nullptr*/,
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bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/,
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bool m_bTaskReminders /*=true*/)
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: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
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bShowMinimumTime, bAllowFade, m_bTaskReminders),
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m_quantity(quantity),
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@@ -18,12 +19,12 @@ CraftTask::CraftTask(int itemId, int auxValue, int quantity, Tutorial* tutorial,
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m_auxValues[0] = auxValue;
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}
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CraftTask::CraftTask(int* items, int* auxValues, int numItems, int quantity,
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Tutorial* tutorial, int descriptionId,
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bool enablePreCompletion /*= true*/,
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std::vector<TutorialConstraint*>* inConstraints /*= nullptr*/,
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bool bShowMinimumTime /*=false*/,
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bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/)
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CraftTask::CraftTask(
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int* items, int* auxValues, int numItems, int quantity, Tutorial* tutorial,
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int descriptionId, bool enablePreCompletion /*= true*/,
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std::vector<TutorialConstraint*>* inConstraints /*= nullptr*/,
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bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/,
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bool m_bTaskReminders /*=true*/)
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: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
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bShowMinimumTime, bAllowFade, m_bTaskReminders),
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m_quantity(quantity),
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@@ -12,7 +12,8 @@ InfoTask::InfoTask(
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Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
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bool requiresUserInput /*= false*/, int iMapping /*= 0*/,
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ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
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: TutorialTask(tutorial, descriptionId, false, nullptr, true, false, false) {
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: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
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false) {
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if (requiresUserInput == true) {
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constraints.push_back(new InputConstraint(iMapping));
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}
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@@ -45,8 +46,8 @@ bool InfoTask::isCompleted() {
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// If a menu is displayed, then we use the handleUIInput to complete the
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// task
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bAllComplete = true;
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for (auto it = completedMappings.begin();
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it != completedMappings.end(); ++it) {
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for (auto it = completedMappings.begin(); it != completedMappings.end();
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++it) {
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bool current = (*it).second;
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if (!current) {
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bAllComplete = false;
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@@ -56,8 +57,8 @@ bool InfoTask::isCompleted() {
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} else {
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int iCurrent = 0;
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for (auto it = completedMappings.begin();
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it != completedMappings.end(); ++it) {
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for (auto it = completedMappings.begin(); it != completedMappings.end();
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++it) {
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bool current = (*it).second;
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if (!current) {
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if (InputManager.GetValue(pMinecraft->player->GetXboxPad(),
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@@ -94,8 +95,8 @@ void InfoTask::setAsCurrentTask(bool active /*= true*/) {
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void InfoTask::handleUIInput(int iAction) {
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if (bHasBeenActivated) {
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for (auto it = completedMappings.begin();
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it != completedMappings.end(); ++it) {
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for (auto it = completedMappings.begin(); it != completedMappings.end();
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++it) {
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if (iAction == (*it).first) {
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(*it).second = true;
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}
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@@ -2,8 +2,7 @@
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#include "ProcedureCompoundTask.h"
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ProcedureCompoundTask::~ProcedureCompoundTask() {
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for (auto it = m_taskSequence.begin(); it < m_taskSequence.end();
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++it) {
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for (auto it = m_taskSequence.begin(); it < m_taskSequence.end(); ++it) {
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delete (*it);
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}
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}
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@@ -1683,8 +1683,8 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
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if (isFullTutorial)
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addTask(e_Tutorial_State_Horse,
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new RideEntityTask(eTYPE_HORSE, this,
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IDS_TUTORIAL_TASK_HORSE_RIDE, true, nullptr,
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false, false, false));
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IDS_TUTORIAL_TASK_HORSE_RIDE, true,
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nullptr, false, false, false));
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else
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addTask(e_Tutorial_State_Horse,
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new InfoTask(this, IDS_TUTORIAL_TASK_HORSE_RIDE,
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@@ -1929,8 +1929,8 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
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}
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Tutorial::~Tutorial() {
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for (auto it = m_globalConstraints.begin();
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it != m_globalConstraints.end(); ++it) {
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for (auto it = m_globalConstraints.begin(); it != m_globalConstraints.end();
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++it) {
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delete (*it);
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}
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for (std::unordered_map<int, TutorialMessage*>::iterator it =
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@@ -1968,8 +1968,8 @@ void Tutorial::setCompleted(int completableId) {
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// }
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int completableIndex = -1;
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for (auto it = s_completableTasks.begin();
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it < s_completableTasks.end(); ++it) {
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for (auto it = s_completableTasks.begin(); it < s_completableTasks.end();
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++it) {
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++completableIndex;
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if (*it == completableId) {
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break;
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@@ -1996,8 +1996,8 @@ bool Tutorial::getCompleted(int completableId) {
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// }
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int completableIndex = -1;
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for (auto it = s_completableTasks.begin();
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it < s_completableTasks.end(); ++it) {
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for (auto it = s_completableTasks.begin(); it < s_completableTasks.end();
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++it) {
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++completableIndex;
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if (*it == completableId) {
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break;
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@@ -2152,8 +2152,8 @@ void Tutorial::tick() {
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}
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// Check constraints
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for (auto it = m_globalConstraints.begin();
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it < m_globalConstraints.end(); ++it) {
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for (auto it = m_globalConstraints.begin(); it < m_globalConstraints.end();
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++it) {
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TutorialConstraint* constraint = *it;
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constraint->tick(m_iPad);
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}
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@@ -2234,8 +2234,7 @@ void Tutorial::tick() {
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// gameplay state so that they are in effect for
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// a bit longer
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auto itCon =
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constraintsToRemove[m_CurrentState]
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.begin();
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constraintsToRemove[m_CurrentState].begin();
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while (
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itCon !=
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constraintsToRemove[m_CurrentState].end()) {
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@@ -2259,8 +2258,7 @@ void Tutorial::tick() {
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}
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// Fall through the the normal complete state
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case e_Tutorial_Completion_Complete_State:
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for (auto
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itRem =
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for (auto itRem =
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activeTasks[m_CurrentState].begin();
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itRem < activeTasks[m_CurrentState].end();
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++itRem) {
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@@ -2273,8 +2271,7 @@ void Tutorial::tick() {
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activeTasks[m_CurrentState].at(
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activeTasks[m_CurrentState].size() - 1);
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activeTasks[m_CurrentState].pop_back();
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for (auto
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itRem =
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for (auto itRem =
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activeTasks[m_CurrentState].begin();
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itRem < activeTasks[m_CurrentState].end();
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++itRem) {
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@@ -2773,8 +2770,8 @@ void Tutorial::onLookAtEntity(std::shared_ptr<Entity> entity) {
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}
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}
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if ((m_CurrentState == e_Tutorial_State_Gameplay) && entity->instanceof
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(eTYPE_HORSE)) {
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if ((m_CurrentState == e_Tutorial_State_Gameplay) &&
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entity->instanceof(eTYPE_HORSE)) {
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changeTutorialState(e_Tutorial_State_Horse);
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}
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@@ -2898,7 +2895,7 @@ void Tutorial::RemoveConstraint(TutorialConstraint* c,
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}
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auto it = find(constraints[m_CurrentState].begin(),
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constraints[m_CurrentState].end(), c);
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constraints[m_CurrentState].end(), c);
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if (it != constraints[m_CurrentState].end())
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constraints[m_CurrentState].erase(
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find(constraints[m_CurrentState].begin(),
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@@ -2934,8 +2931,7 @@ void Tutorial::addMessage(
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}
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void Tutorial::changeTutorialState(eTutorial_State newState,
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UIScene* scene /*= nullptr*/)
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{
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UIScene* scene /*= nullptr*/) {
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if (newState == m_CurrentState) {
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// If clearing the scene, make sure that the tutorial popup has its
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// reference to this scene removed
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@@ -135,7 +135,8 @@ public:
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void setCompleted(int completableId);
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bool getCompleted(int completableId);
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void changeTutorialState(eTutorial_State newState, UIScene* scene = nullptr);
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void changeTutorialState(eTutorial_State newState,
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UIScene* scene = nullptr);
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bool isSelectedItemState();
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bool setMessage(PopupMessageDetails* message);
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@@ -22,7 +22,8 @@ public:
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virtual bool useItemOn(std::shared_ptr<Player> player, Level* level,
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std::shared_ptr<ItemInstance> item, int x, int y,
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int z, int face, Vec3* hit,
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bool bTestUseOnly = false, bool* pbUsedItem = nullptr);
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bool bTestUseOnly = false,
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bool* pbUsedItem = nullptr);
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virtual void attack(std::shared_ptr<Player> player,
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std::shared_ptr<Entity> entity);
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@@ -13,11 +13,11 @@ class MobEffect;
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// enablePreCompletion - If this is true, then the player can complete this
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// task out of sequence.
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// This stops us asking them to do
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//things they have already done
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// things they have already done
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// constraints - A list of constraints which can be activated
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// (as a whole).
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// If they are active, then the
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//constraints are removed when the task is completed
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// constraints are removed when the task is completed
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// areConstraintsEnabled- A flag which records whether or not we have added the
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// constraints to the tutorial
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class TutorialTask {
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