chore: format everything

This commit is contained in:
Tropical
2026-03-30 02:13:59 -05:00
parent 470ddf959d
commit c9b90cae2c
463 changed files with 12748 additions and 11285 deletions

View File

@@ -14,102 +14,53 @@ void LinuxLogStubLightmapProbe() {
#else
void glReadPixels(int,int, int, int, int, int, ByteBuffer *)
{
}
void glReadPixels(int, int, int, int, int, int, ByteBuffer*) {}
void glClearDepth(double)
{
}
void glClearDepth(double) {}
void glVertexPointer(int, int, int, int)
{
}
void glVertexPointer(int, int, int, int) {}
void glVertexPointer(int, int, FloatBuffer *)
{
}
void glVertexPointer(int, int, FloatBuffer*) {}
void glTexCoordPointer(int, int, int, int)
{
}
void glTexCoordPointer(int, int, int, int) {}
void glTexCoordPointer(int, int, FloatBuffer *)
{
}
void glTexCoordPointer(int, int, FloatBuffer*) {}
void glNormalPointer(int, int, int)
{
}
void glNormalPointer(int, int, int) {}
void glNormalPointer(int, ByteBuffer *)
{
}
void glNormalPointer(int, ByteBuffer*) {}
void glEnableClientState(int)
{
}
void glEnableClientState(int) {}
void glDisableClientState(int)
{
}
void glDisableClientState(int) {}
void glColorPointer(int, int, int, int)
{
}
void glColorPointer(int, int, int, int) {}
void glColorPointer(int, bool, int, ByteBuffer *)
{
}
void glColorPointer(int, bool, int, ByteBuffer*) {}
void glDrawArrays(int,int,int)
{
}
void glDrawArrays(int, int, int) {}
void glNormal3f(float,float,float)
{
}
void glNormal3f(float, float, float) {}
void glGenQueriesARB(IntBuffer *)
{
}
void glGenQueriesARB(IntBuffer*) {}
void glBeginQueryARB(int,int)
{
}
void glBeginQueryARB(int, int) {}
void glEndQueryARB(int)
{
}
void glEndQueryARB(int) {}
void glGetQueryObjectuARB(int,int,IntBuffer *)
{
}
void glGetQueryObjectuARB(int, int, IntBuffer*) {}
void glShadeModel(int)
{
}
void glShadeModel(int) {}
void glColorMaterial(int,int)
{
}
void glColorMaterial(int, int) {}
//1.8.2
void glClientActiveTexture(int)
{
}
// 1.8.2
void glClientActiveTexture(int) {}
void glActiveTexture(int)
{
}
void glActiveTexture(int) {}
void glFlush()
{
}
void glTexGeni(int,int,int)
{
}
void glFlush() {}
void glTexGeni(int, int, int) {}
#endif