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chore: format everything
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@@ -448,7 +448,6 @@ void MultiplayerLocalPlayer::StressTestMove(double* tempX, double* tempY,
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static float dx = cos(30.0);
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static float dz = sin(30.0);
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float nx = x + (dx * 1.2);
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float nz = z + (dz * 1.2);
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float ny = y;
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