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chore: format everything
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@@ -56,9 +56,7 @@ int glGenLists(int count) { return RenderManager.CBuffCreate(count); }
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void glNewList(int index, int mode) { RenderManager.CBuffStart(index); }
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void glEndList(int vertexCount) {
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RenderManager.CBuffEnd();
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}
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void glEndList(int vertexCount) { RenderManager.CBuffEnd(); }
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void glCallList(int index) { RenderManager.CBuffCall(index); }
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@@ -186,9 +184,7 @@ void glAlphaFunc(int func, float param) {
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RenderManager.StateSetAlphaFunc(func, param);
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}
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void glDepthFunc(int func) {
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RenderManager.StateSetDepthFunc(func);
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}
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void glDepthFunc(int func) { RenderManager.StateSetDepthFunc(func); }
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void glTexParameteri(int target, int param, int value) {
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RenderManager.TextureSetParam(param, value);
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