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chore: format everything
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@@ -36,8 +36,7 @@ void TextureManager::registerName(const std::wstring& name, Texture* texture) {
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}
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void TextureManager::registerTexture(Texture* texture) {
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for (auto it = idToTextureMap.begin(); it != idToTextureMap.end();
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++it) {
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for (auto it = idToTextureMap.begin(); it != idToTextureMap.end(); ++it) {
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if (it->second == texture) {
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// Minecraft.getInstance().getLogger().warning("TextureManager.registerTexture
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// called, but this texture has " + "already been registered.
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