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chore: format everything
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@@ -60,7 +60,8 @@ void DropperTile::dispenseFrom(Level* level, int x, int y, int z) {
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}
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} else {
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remaining = DISPENSE_BEHAVIOUR->dispense(&source, item);
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if (remaining != nullptr && remaining->count == 0) remaining = nullptr;
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if (remaining != nullptr && remaining->count == 0)
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remaining = nullptr;
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}
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trap->setItem(slot, remaining);
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