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chore: format everything
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@@ -11,8 +11,7 @@
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const std::wstring HopperTile::TEXTURE_OUTSIDE = L"hopper_outside";
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const std::wstring HopperTile::TEXTURE_INSIDE = L"hopper_inside";
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HopperTile::HopperTile(int id)
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: BaseEntityTile(id, Material::metal, false) {
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HopperTile::HopperTile(int id) : BaseEntityTile(id, Material::metal, false) {
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setShape(0, 0, 0, 1, 1, 1);
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}
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