Use standard callback params in network session updates

This commit is contained in:
notmatthewbeshay
2026-03-11 01:14:47 +11:00
parent 8302870fec
commit c9f96cae17
7 changed files with 21 additions and 21 deletions

View File

@@ -146,7 +146,7 @@ void CGameNetworkManager::DoWork()
#endif
}
bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
bool CGameNetworkManager::_RunNetworkGame(void *lpParameter)
{
bool success = true;
@@ -184,7 +184,7 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
return success;
}
bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParameter)
bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, void *lpParameter)
{
#ifdef _DURANGO
ProfileManager.SetDeferredSignoutEnabled(true);
@@ -645,7 +645,7 @@ bool CGameNetworkManager::GetGameSessionInfo(int iPad, SessionID sessionId,Frien
return s_pPlatformNetworkManager->GetGameSessionInfo( iPad, sessionId, foundSession );
}
void CGameNetworkManager::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam )
void CGameNetworkManager::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(void *pParam), void *pSearchParam )
{
s_pPlatformNetworkManager->SetSessionsUpdatedCallback( SessionsUpdatedCallback, pSearchParam );
}
@@ -681,7 +681,7 @@ CGameNetworkManager::eJoinGameResult CGameNetworkManager::JoinGame(FriendSession
return (eJoinGameResult)(s_pPlatformNetworkManager->JoinGame( searchResult, localUsersMask, primaryUserIndex ));
}
void CGameNetworkManager::CancelJoinGame(LPVOID lpParam)
void CGameNetworkManager::CancelJoinGame(void *lpParam)
{
#ifdef _XBOX_ONE
s_pPlatformNetworkManager->CancelJoinGame();