mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-17 06:28:44 +00:00
okay managed to do it, anyways hacky code land :3
mainly rewrote a bit of the soundengine, made files now load without being mean and uh yeah it works
This commit is contained in:
@@ -4,6 +4,12 @@
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#include "../../Minecraft.World/Util/ArrayWithLength.h"
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#include "BufferedImage.h"
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#if defined(__linux__)
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#include <unistd.h>
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#endif
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#include <vector>
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#include <string>
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#ifdef _XBOX
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typedef struct {
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unsigned int filesz;
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@@ -28,7 +34,7 @@ BufferedImage::BufferedImage(int width, int height, int type) {
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data[0] = new int[width * height];
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for (int i = 1; i < 10; i++) {
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data[i] = NULL;
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data[i] = nullptr;
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}
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this->width = width;
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this->height = height;
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@@ -43,136 +49,125 @@ void BufferedImage::ByteFlip4(unsigned int& data) {
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// the compression method. Compression method 3 is a 32-bit image with only
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// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image
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// with a valid alpha channel.
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// 4jcraft: mostly rewrote this function
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BufferedImage::BufferedImage(const std::wstring& File,
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bool filenameHasExtension /*=false*/,
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bool bTitleUpdateTexture /*=false*/,
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const std::wstring& drive /*=L""*/) {
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HRESULT hr;
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std::wstring wDrive;
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std::wstring filePath;
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filePath = File;
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bool filenameHasExtension,
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bool bTitleUpdateTexture,
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const std::wstring& drive) {
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HRESULT hr = -1;
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std::wstring filePath = File;
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wDrive = drive;
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if (wDrive.empty()) {
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#ifdef _XBOX
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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#ifdef _TU_BUILD
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wDrive = L"UPDATE:\\";
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#else
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// turn that \ upside down! (grace ref)
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for (size_t i = 0; i < filePath.length(); ++i) {
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if (filePath[i] == L'\\') filePath[i] = L'/';
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}
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for (int l = 0; l < 10; l++) data[l] = nullptr;
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wDrive = L"GAME:\\res\\TitleUpdate\\";
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#endif
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} else {
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wDrive = L"GAME:\\";
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// clean the filename
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std::wstring baseName = filePath;
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if (!filenameHasExtension) {
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if (baseName.size() > 4 &&
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baseName.substr(baseName.size() - 4) == L".png") {
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baseName = baseName.substr(0, baseName.size() - 4);
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}
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#else
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#ifdef __PS3__
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char* pchUsrDir;
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if (app.GetBootedFromDiscPatch()) {
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const char* pchTextureName = wstringtofilename(File);
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pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
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} else {
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pchUsrDir = getUsrDirPath();
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}
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = wstr + L"\\Common\\res\\TitleUpdate\\";
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} else {
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wDrive = wstr + L"/Common/";
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}
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#elif __PSVITA__
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/*char *pchUsrDir=getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is
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needed wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}*/
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = L"Common\\res\\TitleUpdate\\";
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} else {
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wDrive = L"Common/";
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}
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#else
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = L"Common\\res\\TitleUpdate\\";
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} else {
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wDrive = L"Common/";
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}
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#endif
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#endif
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}
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for (int l = 0; l < 10; l++) {
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data[l] = NULL;
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}
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// avoid // mess
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while (!baseName.empty() && baseName[0] == L'/')
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baseName = baseName.substr(1);
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if (baseName.find(L"res/") == 0) baseName = baseName.substr(4);
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// bad code alert
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// loops through stuff on the drives because i don't fucking know what 4j
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// did with the paths and i don't to break it..
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for (int l = 0; l < 10; l++) {
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std::wstring name;
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std::wstring mipMapPath = L"";
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if (l != 0) {
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mipMapPath = L"MipMapLevel" + _toString<int>(l + 1);
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}
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if (filenameHasExtension) {
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name = wDrive + L"res" + filePath.substr(0, filePath.length());
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} else {
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name = wDrive + L"res" + filePath.substr(0, filePath.length() - 4) +
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mipMapPath + L".png";
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std::wstring mipSuffix =
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(l != 0) ? L"MipMapLevel" + _toString<int>(l + 1) : L"";
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std::wstring fileName = baseName + mipSuffix + L".png";
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bool foundOnDisk = false;
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std::wstring finalPath;
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// i tried everything i can think of.
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std::vector<std::wstring> searchPaths = {
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L"build/Minecraft.Client/Common/res/TitleUpdate/res/" + fileName,
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L"build/Minecraft.Client/Common/res/" + fileName,
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L"build/Minecraft.Client/Common/Media/" + fileName,
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L"Common/res/TitleUpdate/res/" + fileName,
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L"Common/res/" + fileName,
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L"Minecraft.Assets/Common/res/TitleUpdate/res/" + fileName};
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if (!drive.empty()) {
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std::wstring drivePath = drive;
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if (drivePath.back() != L'/') drivePath += L'/';
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searchPaths.push_back(drivePath + fileName);
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searchPaths.push_back(drivePath + L"res/" + fileName);
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}
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const char* pchTextureName = wstringtofilename(name);
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for (auto& attempt : searchPaths) {
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size_t p;
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while ((p = attempt.find(L"//")) != std::wstring::npos)
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attempt.replace(p, 2, L"/");
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("\n--- Loading TEXTURE - %s\n\n", pchTextureName);
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#if defined(__linux__)
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if (access(wstringtofilename(attempt), F_OK) != -1) {
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finalPath = attempt;
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foundOnDisk = true;
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break;
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}
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#endif
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}
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D3DXIMAGE_INFO ImageInfo;
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ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
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hr =
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RenderManager.LoadTextureData(pchTextureName, &ImageInfo, &data[l]);
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if (hr != ERROR_SUCCESS) {
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// 4J - If we haven't loaded the non-mipmap version then exit the
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// game
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if (l == 0) {
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app.FatalLoadError();
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if (foundOnDisk) {
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hr = RenderManager.LoadTextureData(wstringtofilename(finalPath),
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&ImageInfo, &data[l]);
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} else {
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// if everything fails just try the archive maybe theres something
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// in it
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std::wstring archiveKey = L"res/" + fileName;
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if (app.hasArchiveFile(archiveKey)) {
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byteArray ba = app.getArchiveFile(archiveKey);
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hr = RenderManager.LoadTextureData(ba.data, ba.length,
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&ImageInfo, &data[l]);
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}
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return;
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}
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if (l == 0) {
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width = ImageInfo.Width;
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height = ImageInfo.Height;
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if (hr == ERROR_SUCCESS) {
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if (l == 0) {
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width = ImageInfo.Width;
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height = ImageInfo.Height;
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}
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} else {
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if (l == 0) {
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app.DebugPrintf("[Texture Warning] Missing asset: %S\n",
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fileName.c_str());
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// We MUST initialize width/height to avoid the program being a
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// crybaby and crash
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width = 1;
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height = 1;
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// Create a tiny missingno buffer so the rest of the game loads
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// without crashing up
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data[0] = new int[1];
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data[0][0] = 0xFFFF00FF;
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}
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break;
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}
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}
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}
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BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
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bool filenameHasExtension /*= false*/) {
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bool filenameHasExtension) {
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HRESULT hr;
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std::wstring filePath = File;
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std::uint8_t* pbData = NULL;
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std::uint8_t* pbData = nullptr;
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std::uint32_t dataBytes = 0;
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for (int l = 0; l < 10; l++) {
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data[l] = NULL;
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data[l] = nullptr;
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}
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for (int l = 0; l < 10; l++) {
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@@ -199,12 +194,8 @@ BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
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DLCFile* dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
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pbData = dlcFile->getData(dataBytes);
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if (pbData == NULL || dataBytes == 0) {
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// 4J - If we haven't loaded the non-mipmap version then exit the
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// game
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if (l == 0) {
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app.FatalLoadError();
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}
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if (pbData == nullptr || dataBytes == 0) {
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if (l == 0) app.FatalLoadError();
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return;
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}
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@@ -214,10 +205,54 @@ BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
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&data[l]);
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if (hr != ERROR_SUCCESS) {
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// 4J - If we haven't loaded the non-mipmap version then exit the
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// game
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if (l == 0) {
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app.FatalLoadError();
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std::wstring wname = L"res" +
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filePath.substr(0, filePath.length() - 4) +
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L".png";
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std::vector<std::wstring> candidates;
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candidates.push_back(wname);
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if (wname.rfind(L"Common/res/", 0) == 0) {
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candidates.push_back(
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wname.substr(std::wstring(L"Common/res/").length()));
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}
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candidates.push_back(filePath);
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if (!filePath.empty() && filePath[0] == L'/')
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candidates.push_back(filePath.substr(1));
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std::wstring baseName2;
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size_t posSlash2 = filePath.find_last_of(L"/\\");
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if (posSlash2 == std::wstring::npos)
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baseName2 = filePath;
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else
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baseName2 = filePath.substr(posSlash2 + 1);
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// same thing but for the fonts.. i found a way to make this
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// less horrible but im lazy sorry :/
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if (!baseName2.empty()) {
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candidates.insert(candidates.begin(),
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L"Common/Res/Font/" + baseName2);
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candidates.push_back(L"font/" + baseName2);
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candidates.push_back(L"font\\" + baseName2);
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candidates.push_back(L"res/font/" + baseName2);
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candidates.push_back(L"Common/res/font/" + baseName2);
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candidates.push_back(L"Common/Res/Font/" + baseName2);
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}
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bool loaded = false;
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for (auto& key : candidates) {
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if (key.empty()) continue;
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if (app.hasArchiveFile(key)) {
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byteArray ba = app.getArchiveFile(key);
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if (ba.data != nullptr && ba.length > 0) {
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hr = RenderManager.LoadTextureData(
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ba.data, ba.length, &ImageInfo, &data[l]);
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if (hr == ERROR_SUCCESS) {
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loaded = true;
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break;
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}
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}
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}
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}
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if (!loaded) app.FatalLoadError();
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}
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return;
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}
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@@ -230,9 +265,8 @@ BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
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}
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BufferedImage::BufferedImage(std::uint8_t* pbData, std::uint32_t dataBytes) {
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int iCurrentByte = 0;
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for (int l = 0; l < 10; l++) {
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data[l] = NULL;
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data[l] = nullptr;
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}
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D3DXIMAGE_INFO ImageInfo;
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@@ -273,7 +307,7 @@ int* BufferedImage::getData() { return data[0]; }
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int* BufferedImage::getData(int level) { return data[level]; }
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Graphics* BufferedImage::getGraphics() { return NULL; }
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Graphics* BufferedImage::getGraphics() { return nullptr; }
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// Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
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// Specified by:
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@@ -299,14 +333,15 @@ BufferedImage* BufferedImage::getSubimage(int x, int y, int w, int h) {
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this->getRGB(x, y, w, h, arrayWrapper, 0, w);
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int level = 1;
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while (getData(level) != NULL) {
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// prevent overflow
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while (level < 10 && getData(level) != nullptr) {
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int ww = w >> level;
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int hh = h >> level;
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int xx = x >> level;
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int yy = y >> level;
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img->data[level] = new int[ww * hh];
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intArray arrayWrapper(img->data[level], ww * hh);
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this->getRGB(xx, yy, ww, hh, arrayWrapper, 0, ww, level);
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intArray levelWrapper(img->data[level], ww * hh);
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this->getRGB(xx, yy, ww, hh, levelWrapper, 0, ww, level);
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++level;
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}
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@@ -324,7 +359,8 @@ void BufferedImage::preMultiplyAlpha() {
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int b = 0;
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int total = width * height;
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for (unsigned int i = 0; i < total; ++i) {
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// why was it unsigned??
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for (int i = 0; i < total; ++i) {
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cur = curData[i];
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alpha = (cur >> 24) & 0xff;
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r = ((cur >> 16) & 0xff) * (float)alpha / 255;
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