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synced 2026-07-07 04:28:22 +00:00
Use standard byte types in socket queues
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@@ -147,7 +147,7 @@ void Socket::setPlayer(INetworkPlayer *player)
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}
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}
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void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHost /*= true*/)
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void Socket::pushDataToQueue(const std::uint8_t *pbData, std::size_t dataSize, bool fromHost /*= true*/)
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{
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int queueIdx = SOCKET_CLIENT_END;
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if(!fromHost)
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@@ -160,7 +160,7 @@ void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHos
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}
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EnterCriticalSection(&m_queueLockNetwork[queueIdx]);
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for( unsigned int i = 0; i < dwDataSize; i++ )
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for(std::size_t i = 0; i < dataSize; ++i)
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{
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m_queueNetwork[queueIdx].push(*pbData++);
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}
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@@ -564,4 +564,4 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
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void Socket::SocketOutputStreamNetwork::close()
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{
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m_streamOpen = false;
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}
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}
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