style: clang-format the entire project

This commit is contained in:
MatthewBeshay
2026-04-09 10:17:55 +10:00
parent 81c2eb82f0
commit cd4b39cf88
803 changed files with 6092 additions and 6095 deletions

View File

@@ -2,57 +2,88 @@
#include "app/common/Game.h"
bool GameMenuService::openInventory(int iPad, std::shared_ptr<LocalPlayer> player, bool navigateBack) {
bool GameMenuService::openInventory(int iPad,
std::shared_ptr<LocalPlayer> player,
bool navigateBack) {
return game_.LoadInventoryMenu(iPad, player, navigateBack);
}
bool GameMenuService::openCreative(int iPad, std::shared_ptr<LocalPlayer> player, bool navigateBack) {
bool GameMenuService::openCreative(int iPad,
std::shared_ptr<LocalPlayer> player,
bool navigateBack) {
return game_.LoadCreativeMenu(iPad, player, navigateBack);
}
bool GameMenuService::openCrafting2x2(int iPad, std::shared_ptr<LocalPlayer> player) {
bool GameMenuService::openCrafting2x2(int iPad,
std::shared_ptr<LocalPlayer> player) {
return game_.LoadCrafting2x2Menu(iPad, player);
}
bool GameMenuService::openCrafting3x3(int iPad, std::shared_ptr<LocalPlayer> player, int x, int y, int z) {
bool GameMenuService::openCrafting3x3(int iPad,
std::shared_ptr<LocalPlayer> player,
int x, int y, int z) {
return game_.LoadCrafting3x3Menu(iPad, player, x, y, z);
}
bool GameMenuService::openEnchanting(int iPad, std::shared_ptr<Inventory> inventory, int x, int y, int z, Level* level, const std::string& name) {
bool GameMenuService::openEnchanting(int iPad,
std::shared_ptr<Inventory> inventory,
int x, int y, int z, Level* level,
const std::string& name) {
return game_.LoadEnchantingMenu(iPad, inventory, x, y, z, level, name);
}
bool GameMenuService::openFurnace(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<FurnaceTileEntity> furnace) {
bool GameMenuService::openFurnace(int iPad,
std::shared_ptr<Inventory> inventory,
std::shared_ptr<FurnaceTileEntity> furnace) {
return game_.LoadFurnaceMenu(iPad, inventory, furnace);
}
bool GameMenuService::openBrewingStand(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<BrewingStandTileEntity> brewingStand) {
bool GameMenuService::openBrewingStand(
int iPad, std::shared_ptr<Inventory> inventory,
std::shared_ptr<BrewingStandTileEntity> brewingStand) {
return game_.LoadBrewingStandMenu(iPad, inventory, brewingStand);
}
bool GameMenuService::openContainer(int iPad, std::shared_ptr<Container> inventory, std::shared_ptr<Container> container) {
bool GameMenuService::openContainer(int iPad,
std::shared_ptr<Container> inventory,
std::shared_ptr<Container> container) {
return game_.LoadContainerMenu(iPad, inventory, container);
}
bool GameMenuService::openTrap(int iPad, std::shared_ptr<Container> inventory, std::shared_ptr<DispenserTileEntity> trap) {
bool GameMenuService::openTrap(int iPad, std::shared_ptr<Container> inventory,
std::shared_ptr<DispenserTileEntity> trap) {
return game_.LoadTrapMenu(iPad, inventory, trap);
}
bool GameMenuService::openFireworks(int iPad, std::shared_ptr<LocalPlayer> player, int x, int y, int z) {
bool GameMenuService::openFireworks(int iPad,
std::shared_ptr<LocalPlayer> player, int x,
int y, int z) {
return game_.LoadFireworksMenu(iPad, player, x, y, z);
}
bool GameMenuService::openSign(int iPad, std::shared_ptr<SignTileEntity> sign) {
return game_.LoadSignEntryMenu(iPad, sign);
}
bool GameMenuService::openRepairing(int iPad, std::shared_ptr<Inventory> inventory, Level* level, int x, int y, int z) {
bool GameMenuService::openRepairing(int iPad,
std::shared_ptr<Inventory> inventory,
Level* level, int x, int y, int z) {
return game_.LoadRepairingMenu(iPad, inventory, level, x, y, z);
}
bool GameMenuService::openTrading(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<Merchant> trader, Level* level, const std::string& name) {
bool GameMenuService::openTrading(int iPad,
std::shared_ptr<Inventory> inventory,
std::shared_ptr<Merchant> trader,
Level* level, const std::string& name) {
return game_.LoadTradingMenu(iPad, inventory, trader, level, name);
}
bool GameMenuService::openCommandBlock(int iPad, std::shared_ptr<CommandBlockEntity> commandBlock) {
bool GameMenuService::openCommandBlock(
int iPad, std::shared_ptr<CommandBlockEntity> commandBlock) {
return game_.LoadCommandBlockMenu(iPad, commandBlock);
}
bool GameMenuService::openHopper(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<HopperTileEntity> hopper) {
bool GameMenuService::openHopper(int iPad, std::shared_ptr<Inventory> inventory,
std::shared_ptr<HopperTileEntity> hopper) {
return game_.LoadHopperMenu(iPad, inventory, hopper);
}
bool GameMenuService::openHopperMinecart(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<MinecartHopper> hopper) {
bool GameMenuService::openHopperMinecart(
int iPad, std::shared_ptr<Inventory> inventory,
std::shared_ptr<MinecartHopper> hopper) {
return game_.LoadHopperMenu(iPad, inventory, hopper);
}
bool GameMenuService::openHorse(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<Container> container, std::shared_ptr<EntityHorse> horse) {
bool GameMenuService::openHorse(int iPad, std::shared_ptr<Inventory> inventory,
std::shared_ptr<Container> container,
std::shared_ptr<EntityHorse> horse) {
return game_.LoadHorseMenu(iPad, inventory, container, horse);
}
bool GameMenuService::openBeacon(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<BeaconTileEntity> beacon) {
bool GameMenuService::openBeacon(int iPad, std::shared_ptr<Inventory> inventory,
std::shared_ptr<BeaconTileEntity> beacon) {
return game_.LoadBeaconMenu(iPad, inventory, beacon);
}