style: clang-format the entire project

This commit is contained in:
MatthewBeshay
2026-04-09 10:17:55 +10:00
parent 81c2eb82f0
commit cd4b39cf88
803 changed files with 6092 additions and 6095 deletions

View File

@@ -1,5 +1,3 @@
#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "ServerLevel.h"
#include <assert.h>
@@ -7,21 +5,18 @@
#include <algorithm>
#include <mutex>
#include "platform/input/input.h"
#include "platform/storage/storage.h"
#include "EntityTracker.h"
#include "platform/ShutdownManager.h"
#include "minecraft/Console_Debug_enum.h"
#include "app/common/DLC/DLCManager.h"
#include "app/common/DLC/DLCPack.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "PlayerChunkMap.h"
#include "Pos.h"
#include "ServerChunkCache.h"
#include "ServerLevelListener.h"
#include "ServerPlayer.h"
#include "app/common/DLC/DLCManager.h"
#include "app/common/DLC/DLCPack.h"
#include "java/Class.h"
#include "java/Random.h"
#include "minecraft/Console_Debug_enum.h"
#include "minecraft/IGameServices.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/skins/DLCTexturePack.h"
#include "minecraft/client/skins/TexturePackRepository.h"
@@ -31,10 +26,12 @@
#include "minecraft/network/packet/GameEventPacket.h"
#include "minecraft/network/packet/LevelParticlesPacket.h"
#include "minecraft/network/packet/TileEventPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/ServerScoreboard.h"
#include "minecraft/server/network/PlayerConnection.h"
#include "minecraft/util/Log.h"
#include "minecraft/util/ProgressListener.h"
#include "minecraft/util/WeighedRandom.h"
#include "minecraft/util/WeighedTreasure.h"
@@ -65,6 +62,9 @@
#include "minecraft/world/level/tile/entity/ChestTileEntity.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
#include "minecraft/world/phys/Vec3.h"
#include "platform/ShutdownManager.h"
#include "platform/input/input.h"
#include "platform/storage/storage.h"
#include "strings.h"
class ChunkStorage;
@@ -227,15 +227,9 @@ ServerLevel::~ServerLevel() {
}
// Make sure that the update thread isn't actually doing any updating
{
std::lock_guard<std::recursive_mutex> lock(m_updateCS[0]);
}
{
std::lock_guard<std::recursive_mutex> lock(m_updateCS[1]);
}
{
std::lock_guard<std::recursive_mutex> lock(m_updateCS[2]);
}
{ std::lock_guard<std::recursive_mutex> lock(m_updateCS[0]); }
{ std::lock_guard<std::recursive_mutex> lock(m_updateCS[1]); }
{ std::lock_guard<std::recursive_mutex> lock(m_updateCS[2]); }
m_updateTrigger->clearAll();
}
@@ -762,7 +756,7 @@ std::vector<TickNextTickData>* ServerLevel::fetchTicksInChunk(LevelChunk* chunk,
void ServerLevel::tick(std::shared_ptr<Entity> e, bool actual) {
if (!server->isAnimals() &&
(e->instanceof(eTYPE_ANIMAL) || e->instanceof(eTYPE_WATERANIMAL))) {
(e->instanceof (eTYPE_ANIMAL) || e->instanceof (eTYPE_WATERANIMAL))) {
e->remove();
}
if (!server->isNpcsEnabled() &&
@@ -850,8 +844,7 @@ void ServerLevel::setInitialSpawn(LevelSettings* levelSettings) {
zSpawn = findBiome->z;
delete findBiome;
} else {
Log::info(
"Level::setInitialSpawn - Unable to find spawn biome\n");
Log::info("Level::setInitialSpawn - Unable to find spawn biome\n");
}
int tries = 0;
@@ -1248,7 +1241,7 @@ void ServerLevel::runQueuedSendTileUpdates() {
// removed and added so we can limit the number of itementities created
bool ServerLevel::addEntity(std::shared_ptr<Entity> e) {
// If its an item entity, and we've got to our capacity, delete the oldest
if (e->instanceof(eTYPE_ITEMENTITY)) {
if (e->instanceof (eTYPE_ITEMENTITY)) {
// printf("Adding item entity count
//%d\n",m_itemEntities.size());
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
@@ -1259,7 +1252,7 @@ bool ServerLevel::addEntity(std::shared_ptr<Entity> e) {
}
// If its an hanging entity, and we've got to our capacity, delete the
// oldest
else if (e->instanceof(eTYPE_HANGING_ENTITY)) {
else if (e->instanceof (eTYPE_HANGING_ENTITY)) {
// printf("Adding item entity count
//%d\n",m_itemEntities.size());
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
@@ -1274,7 +1267,7 @@ bool ServerLevel::addEntity(std::shared_ptr<Entity> e) {
}
}
// If its an arrow entity, and we've got to our capacity, delete the oldest
else if (e->instanceof(eTYPE_ARROW)) {
else if (e->instanceof (eTYPE_ARROW)) {
// printf("Adding arrow entity count
//%d\n",m_arrowEntities.size());
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
@@ -1285,7 +1278,7 @@ bool ServerLevel::addEntity(std::shared_ptr<Entity> e) {
}
// If its an experience orb entity, and we've got to our capacity, delete
// the oldest
else if (e->instanceof(eTYPE_EXPERIENCEORB)) {
else if (e->instanceof (eTYPE_EXPERIENCEORB)) {
// printf("Adding arrow entity count
//%d\n",m_arrowEntities.size());
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
@@ -1304,16 +1297,16 @@ bool ServerLevel::atEntityLimit(std::shared_ptr<Entity> e) {
bool atLimit = false;
if (e->instanceof(eTYPE_ITEMENTITY)) {
if (e->instanceof (eTYPE_ITEMENTITY)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
atLimit = m_itemEntities.size() >= MAX_ITEM_ENTITIES;
} else if (e->instanceof(eTYPE_HANGING_ENTITY)) {
} else if (e->instanceof (eTYPE_HANGING_ENTITY)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
atLimit = m_hangingEntities.size() >= MAX_HANGING_ENTITIES;
} else if (e->instanceof(eTYPE_ARROW)) {
} else if (e->instanceof (eTYPE_ARROW)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
atLimit = m_arrowEntities.size() >= MAX_ARROW_ENTITIES;
} else if (e->instanceof(eTYPE_EXPERIENCEORB)) {
} else if (e->instanceof (eTYPE_EXPERIENCEORB)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
atLimit = m_experienceOrbEntities.size() >= MAX_EXPERIENCEORB_ENTITIES;
}
@@ -1323,30 +1316,30 @@ bool ServerLevel::atEntityLimit(std::shared_ptr<Entity> e) {
// Maintain a cound of primed tnt & falling tiles in this level
void ServerLevel::entityAddedExtra(std::shared_ptr<Entity> e) {
if (e->instanceof(eTYPE_ITEMENTITY)) {
if (e->instanceof (eTYPE_ITEMENTITY)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_itemEntities.push_back(e);
// printf("entity added: item entity count now
//%d\n",m_itemEntities.size());
} else if (e->instanceof(eTYPE_HANGING_ENTITY)) {
} else if (e->instanceof (eTYPE_HANGING_ENTITY)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_hangingEntities.push_back(e);
// printf("entity added: item entity count now
//%d\n",m_itemEntities.size());
} else if (e->instanceof(eTYPE_ARROW)) {
} else if (e->instanceof (eTYPE_ARROW)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_arrowEntities.push_back(e);
// printf("entity added: arrow entity count now
//%d\n",m_arrowEntities.size());
} else if (e->instanceof(eTYPE_EXPERIENCEORB)) {
} else if (e->instanceof (eTYPE_EXPERIENCEORB)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_experienceOrbEntities.push_back(e);
// printf("entity added: experience orb entity count now
//%d\n",m_arrowEntities.size());
} else if (e->instanceof(eTYPE_PRIMEDTNT)) {
} else if (e->instanceof (eTYPE_PRIMEDTNT)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_primedTntCount++;
} else if (e->instanceof(eTYPE_FALLINGTILE)) {
} else if (e->instanceof (eTYPE_FALLINGTILE)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_fallingTileCount++;
}
@@ -1355,7 +1348,7 @@ void ServerLevel::entityAddedExtra(std::shared_ptr<Entity> e) {
// Maintain a cound of primed tnt & falling tiles in this level, and remove any
// item entities from our list
void ServerLevel::entityRemovedExtra(std::shared_ptr<Entity> e) {
if (e->instanceof(eTYPE_ITEMENTITY)) {
if (e->instanceof (eTYPE_ITEMENTITY)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
// printf("entity removed: item entity count
//%d\n",m_itemEntities.size());
@@ -1366,7 +1359,7 @@ void ServerLevel::entityRemovedExtra(std::shared_ptr<Entity> e) {
}
// printf("entity removed: item entity count now
//%d\n",m_itemEntities.size());
} else if (e->instanceof(eTYPE_HANGING_ENTITY)) {
} else if (e->instanceof (eTYPE_HANGING_ENTITY)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
// printf("entity removed: item entity count
//%d\n",m_itemEntities.size());
@@ -1377,7 +1370,7 @@ void ServerLevel::entityRemovedExtra(std::shared_ptr<Entity> e) {
}
// printf("entity removed: item entity count now
//%d\n",m_itemEntities.size());
} else if (e->instanceof(eTYPE_ARROW)) {
} else if (e->instanceof (eTYPE_ARROW)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
// printf("entity removed: arrow entity count
//%d\n",m_arrowEntities.size());
@@ -1388,7 +1381,7 @@ void ServerLevel::entityRemovedExtra(std::shared_ptr<Entity> e) {
}
// printf("entity removed: arrow entity count now
//%d\n",m_arrowEntities.size());
} else if (e->instanceof(eTYPE_EXPERIENCEORB)) {
} else if (e->instanceof (eTYPE_EXPERIENCEORB)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
// printf("entity removed: experience orb entity count
//%d\n",m_arrowEntities.size());
@@ -1400,10 +1393,10 @@ void ServerLevel::entityRemovedExtra(std::shared_ptr<Entity> e) {
}
// printf("entity removed: experience orb entity count now
//%d\n",m_arrowEntities.size());
} else if (e->instanceof(eTYPE_PRIMEDTNT)) {
} else if (e->instanceof (eTYPE_PRIMEDTNT)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_primedTntCount--;
} else if (e->instanceof(eTYPE_FALLINGTILE)) {
} else if (e->instanceof (eTYPE_FALLINGTILE)) {
std::lock_guard<std::recursive_mutex> lock(m_limiterCS);
m_fallingTileCount--;
}