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refactor: unglob std::wstring
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@@ -80,10 +80,10 @@ public:
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virtual bool save(bool force, ProgressListener *progressListener);
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virtual bool tick();
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virtual bool shouldSave();
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virtual wstring gatherStats();
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virtual std::wstring gatherStats();
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const std::wstring &featureName, int x, int y, int z);
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private:
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typedef struct _SaveThreadData
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